// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "core/fxge/cfx_pathdata.h" #include "core/fxcrt/fx_system.h" #include "third_party/base/numerics/safe_math.h" CFX_PathData::CFX_PathData() {} CFX_PathData::~CFX_PathData() {} CFX_PathData::CFX_PathData(const CFX_PathData& src) : m_Points(src.m_Points) {} void CFX_PathData::Clear() { m_Points.clear(); } void CFX_PathData::ClosePath() { if (m_Points.empty()) return; m_Points.back().m_CloseFigure = true; } void CFX_PathData::Append(const CFX_PathData* pSrc, const CFX_Matrix* pMatrix) { if (pSrc->m_Points.empty()) return; size_t cur_size = m_Points.size(); m_Points.insert(m_Points.end(), pSrc->m_Points.begin(), pSrc->m_Points.end()); if (!pMatrix) return; for (size_t i = cur_size; i < m_Points.size(); i++) pMatrix->TransformPoint(m_Points[i].m_PointX, m_Points[i].m_PointY); } void CFX_PathData::AppendPoint(FX_FLOAT x, FX_FLOAT y, FXPT_TYPE type, bool closeFigure) { m_Points.push_back({x, y, type, closeFigure}); } void CFX_PathData::AppendRect(FX_FLOAT left, FX_FLOAT bottom, FX_FLOAT right, FX_FLOAT top) { m_Points.push_back({left, bottom, FXPT_TYPE::MoveTo, false}); m_Points.push_back({left, top, FXPT_TYPE::LineTo, false}); m_Points.push_back({right, top, FXPT_TYPE::LineTo, false}); m_Points.push_back({right, bottom, FXPT_TYPE::LineTo, false}); m_Points.push_back({left, bottom, FXPT_TYPE::LineTo, true}); } CFX_FloatRect CFX_PathData::GetBoundingBox() const { if (m_Points.empty()) return CFX_FloatRect(); CFX_FloatRect rect; rect.InitRect(m_Points[0].m_PointX, m_Points[0].m_PointY); for (size_t i = 1; i < m_Points.size(); i++) rect.UpdateRect(m_Points[i].m_PointX, m_Points[i].m_PointY); return rect; } static void _UpdateLineEndPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOAT start_y, FX_FLOAT end_x, FX_FLOAT end_y, FX_FLOAT hw) { if (start_x == end_x) { if (start_y == end_y) { rect.UpdateRect(end_x + hw, end_y + hw); rect.UpdateRect(end_x - hw, end_y - hw); return; } FX_FLOAT point_y; if (end_y < start_y) { point_y = end_y - hw; } else { point_y = end_y + hw; } rect.UpdateRect(end_x + hw, point_y); rect.UpdateRect(end_x - hw, point_y); return; } if (start_y == end_y) { FX_FLOAT point_x; if (end_x < start_x) { point_x = end_x - hw; } else { point_x = end_x + hw; } rect.UpdateRect(point_x, end_y + hw); rect.UpdateRect(point_x, end_y - hw); return; } FX_FLOAT dx = end_x - start_x; FX_FLOAT dy = end_y - start_y; FX_FLOAT ll = FXSYS_sqrt2(dx, dy); FX_FLOAT mx = end_x + hw * dx / ll; FX_FLOAT my = end_y + hw * dy / ll; FX_FLOAT dx1 = hw * dy / ll; FX_FLOAT dy1 = hw * dx / ll; rect.UpdateRect(mx - dx1, my + dy1); rect.UpdateRect(mx + dx1, my - dy1); } static void _UpdateLineJoinPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOAT start_y, FX_FLOAT middle_x, FX_FLOAT middle_y, FX_FLOAT end_x, FX_FLOAT end_y, FX_FLOAT half_width, FX_FLOAT miter_limit) { FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0, start_dc = 0, end_len = 0, end_dc = 0; bool bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20; bool bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20; if (bStartVert && bEndVert) { int start_dir = middle_y > start_y ? 1 : -1; FX_FLOAT point_y = middle_y + half_width * start_dir; rect.UpdateRect(middle_x + half_width, point_y); rect.UpdateRect(middle_x - half_width, point_y); return; } if (!bStartVert) { start_k = (middle_y - start_y) / (middle_x - start_x); start_c = middle_y - (start_k * middle_x); start_len = FXSYS_sqrt2(start_x - middle_x, start_y - middle_y); start_dc = (FX_FLOAT)FXSYS_fabs(half_width * start_len / (start_x - middle_x)); } if (!bEndVert) { end_k = (end_y - middle_y) / (end_x - middle_x); end_c = middle_y - (end_k * middle_x); end_len = FXSYS_sqrt2(end_x - middle_x, end_y - middle_y); end_dc = (FX_FLOAT)FXSYS_fabs(half_width * end_len / (end_x - middle_x)); } if (bStartVert) { FX_FLOAT outside_x = start_x; if (end_x < start_x) { outside_x += half_width; } else { outside_x -= half_width; } FX_FLOAT outside_y; if (start_y < (end_k * start_x) + end_c) { outside_y = (end_k * outside_x) + end_c + end_dc; } else { outside_y = (end_k * outside_x) + end_c - end_dc; } rect.UpdateRect(outside_x, outside_y); return; } if (bEndVert) { FX_FLOAT outside_x = end_x; if (start_x < end_x) { outside_x += half_width; } else { outside_x -= half_width; } FX_FLOAT outside_y; if (end_y < (start_k * end_x) + start_c) { outside_y = (start_k * outside_x) + start_c + start_dc; } else { outside_y = (start_k * outside_x) + start_c - start_dc; } rect.UpdateRect(outside_x, outside_y); return; } if (FXSYS_fabs(start_k - end_k) < 1.0f / 20) { int start_dir = middle_x > start_x ? 1 : -1; int end_dir = end_x > middle_x ? 1 : -1; if (start_dir == end_dir) { _UpdateLineEndPoints(rect, middle_x, middle_y, end_x, end_y, half_width); } else { _UpdateLineEndPoints(rect, start_x, start_y, middle_x, middle_y, half_width); } return; } FX_FLOAT start_outside_c = start_c; if (end_y < (start_k * end_x) + start_c) { start_outside_c += start_dc; } else { start_outside_c -= start_dc; } FX_FLOAT end_outside_c = end_c; if (start_y < (end_k * start_x) + end_c) { end_outside_c += end_dc; } else { end_outside_c -= end_dc; } FX_FLOAT join_x = (end_outside_c - start_outside_c) / (start_k - end_k); FX_FLOAT join_y = (start_k * join_x) + start_outside_c; rect.UpdateRect(join_x, join_y); } CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_limit) const { CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f, -100000 * 1.0f); size_t iPoint = 0; FX_FLOAT half_width = line_width; int iStartPoint = 0; int iEndPoint = 0; int iMiddlePoint = 0; bool bJoin; while (iPoint < m_Points.size()) { if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { iStartPoint = iPoint + 1; iEndPoint = iPoint; bJoin = false; } else { if (m_Points[iPoint].IsTypeAndOpen(FXPT_TYPE::BezierTo)) { rect.UpdateRect(m_Points[iPoint].m_PointX, m_Points[iPoint].m_PointY); rect.UpdateRect(m_Points[iPoint + 1].m_PointX, m_Points[iPoint + 1].m_PointY); iPoint += 2; } if (iPoint == m_Points.size() - 1 || m_Points[iPoint + 1].IsTypeAndOpen(FXPT_TYPE::MoveTo)) { iStartPoint = iPoint - 1; iEndPoint = iPoint; bJoin = false; } else { iStartPoint = iPoint - 1; iMiddlePoint = iPoint; iEndPoint = iPoint + 1; bJoin = true; } } FX_FLOAT start_x = m_Points[iStartPoint].m_PointX; FX_FLOAT start_y = m_Points[iStartPoint].m_PointY; FX_FLOAT end_x = m_Points[iEndPoint].m_PointX; FX_FLOAT end_y = m_Points[iEndPoint].m_PointY; if (bJoin) { FX_FLOAT middle_x = m_Points[iMiddlePoint].m_PointX; FX_FLOAT middle_y = m_Points[iMiddlePoint].m_PointY; _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, end_x, end_y, half_width, miter_limit); } else { _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_width); } iPoint++; } return rect; } void CFX_PathData::Transform(const CFX_Matrix* pMatrix) { if (!pMatrix) return; for (auto& point : m_Points) pMatrix->TransformPoint(point.m_PointX, point.m_PointY); } bool CFX_PathData::GetZeroAreaPath(const CFX_Matrix* pMatrix, bool bAdjust, CFX_PathData* NewPath, bool* bThin, bool* setIdentity) const { *setIdentity = false; if (m_Points.size() < 3) return false; if (m_Points.size() == 3 && m_Points[0].m_Type == FXPT_TYPE::MoveTo && m_Points[1].m_Type == FXPT_TYPE::LineTo && m_Points[2].m_Type == FXPT_TYPE::LineTo && m_Points[0].m_PointX == m_Points[2].m_PointX && m_Points[0].m_PointY == m_Points[2].m_PointY) { for (size_t i = 0; i < 2; i++) { FX_FLOAT x = m_Points[i].m_PointX; FX_FLOAT y = m_Points[i].m_PointY; if (bAdjust) { if (pMatrix) pMatrix->TransformPoint(x, y); x = static_cast(x) + 0.5f; y = static_cast(y) + 0.5f; } NewPath->AppendPoint(x, y, i == 0 ? FXPT_TYPE::MoveTo : FXPT_TYPE::LineTo, false); } if (bAdjust && pMatrix) *setIdentity = true; if (m_Points[0].m_PointX != m_Points[1].m_PointX && m_Points[0].m_PointY != m_Points[1].m_PointY) { *bThin = true; } return true; } if (((m_Points.size() > 3) && (m_Points.size() % 2))) { int mid = m_Points.size() / 2; bool bZeroArea = false; CFX_PathData t_path; for (int i = 0; i < mid; i++) { if (!(m_Points[mid - i - 1].m_PointX == m_Points[mid + i + 1].m_PointX && m_Points[mid - i - 1].m_PointY == m_Points[mid + i + 1].m_PointY && m_Points[mid - i - 1].m_Type != FXPT_TYPE::BezierTo && m_Points[mid + i + 1].m_Type != FXPT_TYPE::BezierTo)) { bZeroArea = true; break; } t_path.AppendPoint(m_Points[mid - i].m_PointX, m_Points[mid - i].m_PointY, FXPT_TYPE::MoveTo, false); t_path.AppendPoint(m_Points[mid - i - 1].m_PointX, m_Points[mid - i - 1].m_PointY, FXPT_TYPE::LineTo, false); } if (!bZeroArea) { NewPath->Append(&t_path, nullptr); *bThin = true; return true; } } int stratPoint = 0; int next = 0; for (size_t i = 0; i < m_Points.size(); i++) { FXPT_TYPE point_type = m_Points[i].m_Type; if (point_type == FXPT_TYPE::MoveTo) { stratPoint = i; } else if (point_type == FXPT_TYPE::LineTo) { next = (i + 1 - stratPoint) % (m_Points.size() - stratPoint) + stratPoint; if (m_Points[next].m_Type != FXPT_TYPE::BezierTo && m_Points[next].m_Type != FXPT_TYPE::MoveTo) { if ((m_Points[i - 1].m_PointX == m_Points[i].m_PointX && m_Points[i].m_PointX == m_Points[next].m_PointX) && ((m_Points[i].m_PointY - m_Points[i - 1].m_PointY) * (m_Points[i].m_PointY - m_Points[next].m_PointY) > 0)) { int pre = i; if (FXSYS_fabs(m_Points[i].m_PointY - m_Points[i - 1].m_PointY) < FXSYS_fabs(m_Points[i].m_PointY - m_Points[next].m_PointY)) { pre--; next--; } NewPath->AppendPoint(m_Points[pre].m_PointX, m_Points[pre].m_PointY, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[next].m_PointX, m_Points[next].m_PointY, FXPT_TYPE::LineTo, false); } else if ((m_Points[i - 1].m_PointY == m_Points[i].m_PointY && m_Points[i].m_PointY == m_Points[next].m_PointY) && ((m_Points[i].m_PointX - m_Points[i - 1].m_PointX) * (m_Points[i].m_PointX - m_Points[next].m_PointX) > 0)) { int pre = i; if (FXSYS_fabs(m_Points[i].m_PointX - m_Points[i - 1].m_PointX) < FXSYS_fabs(m_Points[i].m_PointX - m_Points[next].m_PointX)) { pre--; next--; } NewPath->AppendPoint(m_Points[pre].m_PointX, m_Points[pre].m_PointY, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[next].m_PointX, m_Points[next].m_PointY, FXPT_TYPE::LineTo, false); } else if (m_Points[i - 1].m_Type == FXPT_TYPE::MoveTo && m_Points[next].m_Type == FXPT_TYPE::LineTo && m_Points[i - 1].m_PointX == m_Points[next].m_PointX && m_Points[i - 1].m_PointY == m_Points[next].m_PointY && m_Points[next].m_CloseFigure) { NewPath->AppendPoint(m_Points[i - 1].m_PointX, m_Points[i - 1].m_PointY, FXPT_TYPE::MoveTo, false); NewPath->AppendPoint(m_Points[i].m_PointX, m_Points[i].m_PointY, FXPT_TYPE::LineTo, false); *bThin = true; } } } else if (point_type == FXPT_TYPE::BezierTo) { i += 2; continue; } } size_t new_path_size = NewPath->GetPoints().size(); if (m_Points.size() > 3 && new_path_size > 0) *bThin = true; return new_path_size != 0; } bool CFX_PathData::IsRect() const { if (m_Points.size() != 5 && m_Points.size() != 4) return false; if ((m_Points.size() == 5 && (m_Points[0].m_PointX != m_Points[4].m_PointX || m_Points[0].m_PointY != m_Points[4].m_PointY)) || (m_Points[0].m_PointX == m_Points[2].m_PointX && m_Points[0].m_PointY == m_Points[2].m_PointY) || (m_Points[1].m_PointX == m_Points[3].m_PointX && m_Points[1].m_PointY == m_Points[3].m_PointY)) { return false; } if (m_Points[0].m_PointX != m_Points[3].m_PointX && m_Points[0].m_PointY != m_Points[3].m_PointY) { return false; } for (int i = 1; i < 4; i++) { if (m_Points[i].m_Type != FXPT_TYPE::LineTo) return false; if (m_Points[i].m_PointX != m_Points[i - 1].m_PointX && m_Points[i].m_PointY != m_Points[i - 1].m_PointY) { return false; } } return m_Points.size() == 5 || m_Points[3].m_CloseFigure; } bool CFX_PathData::IsRect(const CFX_Matrix* pMatrix, CFX_FloatRect* pRect) const { if (!pMatrix) { if (!IsRect()) return false; if (pRect) { pRect->left = m_Points[0].m_PointX; pRect->right = m_Points[2].m_PointX; pRect->bottom = m_Points[0].m_PointY; pRect->top = m_Points[2].m_PointY; pRect->Normalize(); } return true; } if (m_Points.size() != 5 && m_Points.size() != 4) return false; if ((m_Points.size() == 5 && (m_Points[0].m_PointX != m_Points[4].m_PointX || m_Points[0].m_PointY != m_Points[4].m_PointY)) || (m_Points[1].m_PointX == m_Points[3].m_PointX && m_Points[1].m_PointY == m_Points[3].m_PointY)) { return false; } if (m_Points.size() == 4 && m_Points[0].m_PointX != m_Points[3].m_PointX && m_Points[0].m_PointY != m_Points[3].m_PointY) { return false; } CFX_PointF points[5]; for (size_t i = 0; i < m_Points.size(); i++) { points[i] = pMatrix->Transform( CFX_PointF(m_Points[i].m_PointX, m_Points[i].m_PointY)); if (i == 0) continue; if (m_Points[i].m_Type != FXPT_TYPE::LineTo) return false; if (points[i].x != points[i - 1].x && points[i].y != points[i - 1].y) return false; } if (pRect) { pRect->left = points[0].x; pRect->right = points[2].x; pRect->bottom = points[0].y; pRect->top = points[2].y; pRect->Normalize(); } return true; }