// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_ #define CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_ #if defined(_SKIA_SUPPORT_) #include "core/fxge/include/cfx_pathdata.h" #include "core/fxge/include/ifx_renderdevicedriver.h" class SkCanvas; class SkMatrix; class SkPaint; class SkPath; class SkPictureRecorder; class SkiaState; struct FXTEXT_CHARPOS; struct SkIRect; class CFX_SkiaDeviceDriver : public IFX_RenderDeviceDriver { public: CFX_SkiaDeviceDriver(CFX_DIBitmap* pBitmap, FX_BOOL bRgbByteOrder, CFX_DIBitmap* pOriDevice, FX_BOOL bGroupKnockout); explicit CFX_SkiaDeviceDriver(SkPictureRecorder* recorder); CFX_SkiaDeviceDriver(int size_x, int size_y); ~CFX_SkiaDeviceDriver() override; /** Options */ int GetDeviceCaps(int caps_id) const override; /** Save and restore all graphic states */ void SaveState() override; void RestoreState(bool bKeepSaved) override; /** Set clipping path using filled region */ FX_BOOL SetClip_PathFill( const CFX_PathData* pPathData, // path info const CFX_Matrix* pObject2Device, // optional transformation int fill_mode) override; // fill mode, WINDING or ALTERNATE /** Set clipping path using stroked region */ FX_BOOL SetClip_PathStroke( const CFX_PathData* pPathData, // path info const CFX_Matrix* pObject2Device, // optional transformation const CFX_GraphStateData* pGraphState) // graphic state, for pen attributes override; /** Draw a path */ FX_BOOL DrawPath(const CFX_PathData* pPathData, const CFX_Matrix* pObject2Device, const CFX_GraphStateData* pGraphState, uint32_t fill_color, uint32_t stroke_color, int fill_mode, int blend_type) override; FX_BOOL FillRectWithBlend(const FX_RECT* pRect, uint32_t fill_color, int blend_type) override; /** Draw a single pixel (device dependant) line */ FX_BOOL DrawCosmeticLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2, uint32_t color, int blend_type) override; FX_BOOL GetClipBox(FX_RECT* pRect) override; /** Load device buffer into a DIB */ FX_BOOL GetDIBits(CFX_DIBitmap* pBitmap, int left, int top) override; CFX_DIBitmap* GetBackDrop() override; FX_BOOL SetDIBits(const CFX_DIBSource* pBitmap, uint32_t color, const FX_RECT* pSrcRect, int dest_left, int dest_top, int blend_type) override; bool SetBitsWithMask(const CFX_DIBSource* pBitmap, const CFX_DIBSource* pMask, int dest_left, int dest_top, int bitmap_alpha, int blend_type) override; FX_BOOL StretchDIBits(const CFX_DIBSource* pBitmap, uint32_t color, int dest_left, int dest_top, int dest_width, int dest_height, const FX_RECT* pClipRect, uint32_t flags, int blend_type) override; FX_BOOL StartDIBits(const CFX_DIBSource* pBitmap, int bitmap_alpha, uint32_t color, const CFX_Matrix* pMatrix, uint32_t flags, void*& handle, int blend_type) override; FX_BOOL ContinueDIBits(void* handle, IFX_Pause* pPause) override; void CancelDIBits(void* handle) override {} bool DrawBitsWithMask(const CFX_DIBSource* pBitmap, const CFX_DIBSource* pMask, int bitmap_alpha, const CFX_Matrix* pMatrix, int blend_type); FX_BOOL DrawDeviceText(int nChars, const FXTEXT_CHARPOS* pCharPos, CFX_Font* pFont, const CFX_Matrix* pObject2Device, FX_FLOAT font_size, uint32_t color) override; FX_BOOL DrawShading(const CPDF_ShadingPattern* pPattern, const CFX_Matrix* pMatrix, const FX_RECT& clip_rect, int alpha, FX_BOOL bAlphaMode) override; virtual uint8_t* GetBuffer() const; void PaintStroke(SkPaint* spaint, const CFX_GraphStateData* pGraphState, const SkMatrix& matrix); void Clear(uint32_t color); void Flush(); SkPictureRecorder* GetRecorder() const { return m_pRecorder; } static void PreMultiply(CFX_DIBitmap* pDIBitmap); SkCanvas* SkiaCanvas() { return m_pCanvas; } void DebugVerifyBitmapIsPreMultiplied() const; void Dump() const; private: friend class SkiaState; CFX_DIBitmap* m_pBitmap; CFX_DIBitmap* m_pOriDevice; SkCanvas* m_pCanvas; SkPictureRecorder* const m_pRecorder; std::unique_ptr m_pCache; FX_BOOL m_bGroupKnockout; }; #endif // defined(_SKIA_SUPPORT_) #endif // CORE_FXGE_SKIA_FX_SKIA_DEVICE_H_