/**************************************************************************\ * * Copyright (c) 1998-2000, Microsoft Corp. All Rights Reserved. * * Module Name: * * GdiplusColor.h * * Abstract: * * Represents a GDI+ color. * \**************************************************************************/ #ifndef _GDIPLUSCOLOR_H #define _GDIPLUSCOLOR_H //---------------------------------------------------------------------------- // Color mode //---------------------------------------------------------------------------- enum ColorMode { ColorModeARGB32 = 0, ColorModeARGB64 = 1 }; //---------------------------------------------------------------------------- // Color Channel flags //---------------------------------------------------------------------------- enum ColorChannelFlags { ColorChannelFlagsC = 0, ColorChannelFlagsM, ColorChannelFlagsY, ColorChannelFlagsK, ColorChannelFlagsLast }; //---------------------------------------------------------------------------- // Color //---------------------------------------------------------------------------- class Color { public: Color() { Argb = (ARGB)Color::Black; } // Construct an opaque Color object with // the specified R, G, B values. Color(IN BYTE r, IN BYTE g, IN BYTE b) { Argb = MakeARGB(255, r, g, b); } // Construct a Color object with // the specified A, R, G, B values. // // NOTE: R, G, B color values are not premultiplied. Color(IN BYTE a, IN BYTE r, IN BYTE g, IN BYTE b) { Argb = MakeARGB(a, r, g, b); } // Construct a Color object with // the specified ARGB values. // // NOTE: R, G, B color components are not premultiplied. Color(IN ARGB argb) { Argb = argb; } // Extract A, R, G, B components BYTE GetAlpha() const { return (BYTE) (Argb >> AlphaShift); } BYTE GetA() const { return GetAlpha(); } BYTE GetRed() const { return (BYTE) (Argb >> RedShift); } BYTE GetR() const { return GetRed(); } BYTE GetGreen() const { return (BYTE) (Argb >> GreenShift); } BYTE GetG() const { return GetGreen(); } BYTE GetBlue() const { return (BYTE) (Argb >> BlueShift); } BYTE GetB() const { return GetBlue(); } // Retrieve ARGB values ARGB GetValue() const { return Argb; } VOID SetValue(IN ARGB argb) { Argb = argb; } VOID SetFromCOLORREF(IN COLORREF rgb) { Argb = MakeARGB(255, GetRValue(rgb), GetGValue(rgb), GetBValue(rgb)); } COLORREF ToCOLORREF() const { return RGB(GetRed(), GetGreen(), GetBlue()); } public: // Standard color constants enum { Black = 0xff000000, Silver = 0xffc0c0c0, Gray = 0xff808080, White = 0xffffffff, Maroon = 0xff800000, Red = 0xffff0000, Purple = 0xff800080, Fuchsia = 0xffff00ff, Green = 0xff008000, Lime = 0xff00ff00, Olive = 0xff808000, Yellow = 0xffffff00, Navy = 0xff000080, Blue = 0xff0000ff, Teal = 0xff008080, Aqua = 0xff00ffff }; // Shift count and bit mask for A, R, G, B components enum { AlphaShift = 24, RedShift = 16, GreenShift = 8, BlueShift = 0 }; enum { AlphaMask = 0xff000000, RedMask = 0x00ff0000, GreenMask = 0x0000ff00, BlueMask = 0x000000ff }; // Assemble A, R, G, B values into a 32-bit integer static ARGB MakeARGB(IN BYTE a, IN BYTE r, IN BYTE g, IN BYTE b) { return (((ARGB) (b) << BlueShift) | ((ARGB) (g) << GreenShift) | ((ARGB) (r) << RedShift) | ((ARGB) (a) << AlphaShift)); } protected: ARGB Argb; }; #endif