// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "fpdfsdk/javascript/console.h" #include #include "fpdfsdk/javascript/JS_Define.h" #include "fpdfsdk/javascript/JS_Object.h" #include "fpdfsdk/javascript/JS_Value.h" #include "fpdfsdk/javascript/cjs_event_context.h" #include "fpdfsdk/javascript/cjs_eventhandler.h" JSMethodSpec CJS_Console::MethodSpecs[] = {{"clear", clear_static}, {"hide", hide_static}, {"println", println_static}, {"show", show_static}, {0, 0}}; const char* CJS_Console::g_pClassName = "console"; int CJS_Console::g_nObjDefnID = -1; void CJS_Console::JSConstructor(CFXJS_Engine* pEngine, v8::Local obj) { CJS_Object* pObj = new CJS_Console(obj); pObj->SetEmbedObject(new console(pObj)); pEngine->SetObjectPrivate(obj, pObj); pObj->InitInstance(static_cast(pEngine)); } void CJS_Console::JSDestructor(CFXJS_Engine* pEngine, v8::Local obj) { delete static_cast(pEngine->GetObjectPrivate(obj)); } void CJS_Console::DefineMethods(CFXJS_Engine* pEngine) { for (size_t i = 0; i < FX_ArraySize(MethodSpecs) - 1; ++i) { pEngine->DefineObjMethod(g_nObjDefnID, MethodSpecs[i].pName, MethodSpecs[i].pMethodCall); } } void CJS_Console::DefineJSObjects(CFXJS_Engine* pEngine, FXJSOBJTYPE eObjType) { g_nObjDefnID = pEngine->DefineObj(CJS_Console::g_pClassName, eObjType, JSConstructor, JSDestructor); DefineMethods(pEngine); } console::console(CJS_Object* pJSObject) : CJS_EmbedObj(pJSObject) {} console::~console() {} CJS_Return console::clear(CJS_Runtime* pRuntime, const std::vector>& params) { return CJS_Return(true); } CJS_Return console::hide(CJS_Runtime* pRuntime, const std::vector>& params) { return CJS_Return(true); } CJS_Return console::println(CJS_Runtime* pRuntime, const std::vector>& params) { return CJS_Return(params.size() > 0); } CJS_Return console::show(CJS_Runtime* pRuntime, const std::vector>& params) { return CJS_Return(true); }