// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com // CFXJS_ENGINE is a layer that makes it easier to define native objects in V8, // but has no knowledge of PDF-specific native objects. It could in theory be // used to implement other sets of native objects. // PDFium code should include this file rather than including V8 headers // directly. #ifndef FXJS_CFXJS_ENGINE_H_ #define FXJS_CFXJS_ENGINE_H_ #include #include #include #include #include "core/fxcrt/fx_string.h" #include "fxjs/cfx_v8.h" #include "fxjs/ijs_runtime.h" #include "v8/include/v8.h" #ifdef PDF_ENABLE_XFA // CFXJS_ENGINE doesn't interpret this class, it is just passed along to XFA. class CFXJSE_RuntimeData; #endif // PDF_ENABLE_XFA class CFXJS_ObjDefinition; class CJS_Object; class V8TemplateMap; // CFXJS_ENGINE places no restrictions on this class; it merely passes it // on to caller-provided methods. class IJS_EventContext; // A description of the event that caused JS execution. enum FXJSOBJTYPE { FXJSOBJTYPE_DYNAMIC = 0, // Created by native method and returned to JS. FXJSOBJTYPE_STATIC, // Created by init and hung off of global object. FXJSOBJTYPE_GLOBAL, // The global object itself (may only appear once). }; class FXJS_PerIsolateData { public: ~FXJS_PerIsolateData(); static void SetUp(v8::Isolate* pIsolate); static FXJS_PerIsolateData* Get(v8::Isolate* pIsolate); int MaxObjDefinitionID() const; CFXJS_ObjDefinition* ObjDefinitionForID(int id) const; int AssignIDForObjDefinition(std::unique_ptr pDefn); std::vector> m_ObjectDefnArray; std::unique_ptr m_pDynamicObjsMap; #ifdef PDF_ENABLE_XFA std::unique_ptr m_pFXJSERuntimeData; #endif // PDF_ENABLE_XFA protected: explicit FXJS_PerIsolateData(v8::Isolate* pIsolate); }; void FXJS_Initialize(unsigned int embedderDataSlot, v8::Isolate* pIsolate); void FXJS_Release(); // Gets the global isolate set by FXJS_Initialize(), or makes a new one each // time if there is no such isolate. Returns true if a new isolate had to be // created. bool FXJS_GetIsolate(v8::Isolate** pResultIsolate); // Get the global isolate's ref count. size_t FXJS_GlobalIsolateRefCount(); class CFXJS_Engine : public CFX_V8 { public: explicit CFXJS_Engine(v8::Isolate* pIsolate); ~CFXJS_Engine() override; using Constructor = std::function obj)>; using Destructor = std::function obj)>; static int GetObjDefnID(v8::Local pObj); static CJS_Object* GetObjectPrivate(v8::Local pObj); static void SetObjectPrivate(v8::Local pObj, std::unique_ptr p); static void FreeObjectPrivate(v8::Local pObj); // Always returns a valid, newly-created objDefnID. int DefineObj(const char* sObjName, FXJSOBJTYPE eObjType, Constructor pConstructor, Destructor pDestructor); void DefineObjMethod(int nObjDefnID, const char* sMethodName, v8::FunctionCallback pMethodCall); void DefineObjProperty(int nObjDefnID, const char* sPropName, v8::AccessorGetterCallback pPropGet, v8::AccessorSetterCallback pPropPut); void DefineObjAllProperties(int nObjDefnID, v8::GenericNamedPropertyQueryCallback pPropQurey, v8::GenericNamedPropertyGetterCallback pPropGet, v8::GenericNamedPropertySetterCallback pPropPut, v8::GenericNamedPropertyDeleterCallback pPropDel); void DefineObjConst(int nObjDefnID, const char* sConstName, v8::Local pDefault); void DefineGlobalMethod(const char* sMethodName, v8::FunctionCallback pMethodCall); void DefineGlobalConst(const wchar_t* sConstName, v8::FunctionCallback pConstGetter); // Called after FXJS_Define* calls made. void InitializeEngine(); void ReleaseEngine(); // Called after FXJS_InitializeEngine call made. Optional Execute(const WideString& script); v8::Local GetThisObj(); v8::Local NewFXJSBoundObject(int nObjDefnID, FXJSOBJTYPE type); void Error(const WideString& message); v8::Local GetV8Context(); v8::Local GetConstArray(const WideString& name); void SetConstArray(const WideString& name, v8::Local array); protected: CFXJS_Engine(); private: v8::Global m_V8Context; std::vector> m_StaticObjects; std::map> m_ConstArrays; }; #endif // FXJS_CFXJS_ENGINE_H_