// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef FXJS_CFXJSE_CONTEXT_H_ #define FXJS_CFXJSE_CONTEXT_H_ #include <memory> #include <vector> #include "fxjs/fxjse.h" #include "v8/include/v8.h" class CFXJS_Engine; class CFXJSE_Class; class CFXJSE_Value; struct FXJSE_CLASS_DESCRIPTOR; class CFXJSE_Context { public: static std::unique_ptr<CFXJSE_Context> Create( v8::Isolate* pIsolate, CFXJS_Engine* pOptionalEngineToSet, const FXJSE_CLASS_DESCRIPTOR* pGlobalClass, CFXJSE_HostObject* pGlobalObject); explicit CFXJSE_Context(v8::Isolate* pIsolate); ~CFXJSE_Context(); v8::Isolate* GetIsolate() const { return m_pIsolate; } v8::Local<v8::Context> GetContext(); std::unique_ptr<CFXJSE_Value> GetGlobalObject(); void AddClass(std::unique_ptr<CFXJSE_Class> pClass); CFXJSE_Class* GetClassByName(const ByteStringView& szName) const; void EnableCompatibleMode(); bool ExecuteScript(const char* szScript, CFXJSE_Value* lpRetValue, CFXJSE_Value* lpNewThisObject = nullptr); protected: friend class CFXJSE_ScopeUtil_IsolateHandleContext; CFXJSE_Context(const CFXJSE_Context&) = delete; CFXJSE_Context& operator=(const CFXJSE_Context&) = delete; v8::Global<v8::Context> m_hContext; v8::Isolate* m_pIsolate; std::vector<std::unique_ptr<CFXJSE_Class>> m_rgClasses; }; void FXJSE_UpdateObjectBinding(v8::Local<v8::Object>& hObject, CFXJSE_HostObject* lpNewBinding = nullptr); CFXJSE_HostObject* FXJSE_RetrieveObjectBinding(v8::Local<v8::Object> hJSObject, CFXJSE_Class* lpClass = nullptr); #endif // FXJS_CFXJSE_CONTEXT_H_