// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fde/fde_gedevice.h" #include #include "xfa/fde/fde_brush.h" #include "xfa/fde/fde_devbasic.h" #include "xfa/fde/fde_geobject.h" #include "xfa/fde/fde_image.h" #include "xfa/fde/fde_pen.h" FX_BOOL FDE_GetStockHatchMask(int32_t iHatchStyle, CFX_DIBitmap& hatchMask) { FDE_LPCHATCHDATA pData = FDE_DEVGetHatchData(iHatchStyle); if (!pData) { return FALSE; } hatchMask.Create(pData->iWidth, pData->iHeight, FXDIB_1bppMask); FXSYS_memcpy(hatchMask.GetBuffer(), pData->MaskBits, hatchMask.GetPitch() * pData->iHeight); return TRUE; } IFDE_RenderDevice* IFDE_RenderDevice::Create(CFX_DIBitmap* pBitmap, FX_BOOL bRgbByteOrder) { if (pBitmap == NULL) { return NULL; } CFX_FxgeDevice* pDevice = new CFX_FxgeDevice; pDevice->Attach(pBitmap, 0, bRgbByteOrder); return new CFDE_FxgeDevice(pDevice, TRUE); } IFDE_RenderDevice* IFDE_RenderDevice::Create(CFX_RenderDevice* pDevice) { return pDevice ? new CFDE_FxgeDevice(pDevice, FALSE) : nullptr; } CFDE_FxgeDevice::CFDE_FxgeDevice(CFX_RenderDevice* pDevice, FX_BOOL bOwnerDevice) : m_pDevice(pDevice), m_bOwnerDevice(bOwnerDevice), m_pCharPos(NULL), m_iCharCount(0) { FXSYS_assert(pDevice != NULL); FX_RECT rt = m_pDevice->GetClipBox(); m_rtClip.Set((FX_FLOAT)rt.left, (FX_FLOAT)rt.top, (FX_FLOAT)rt.Width(), (FX_FLOAT)rt.Height()); } CFDE_FxgeDevice::~CFDE_FxgeDevice() { FX_Free(m_pCharPos); if (m_bOwnerDevice) delete m_pDevice; } int32_t CFDE_FxgeDevice::GetWidth() const { return m_pDevice->GetWidth(); } int32_t CFDE_FxgeDevice::GetHeight() const { return m_pDevice->GetHeight(); } FDE_HDEVICESTATE CFDE_FxgeDevice::SaveState() { m_pDevice->SaveState(); return NULL; } void CFDE_FxgeDevice::RestoreState(FDE_HDEVICESTATE hState) { m_pDevice->RestoreState(); const FX_RECT& rt = m_pDevice->GetClipBox(); m_rtClip.Set((FX_FLOAT)rt.left, (FX_FLOAT)rt.top, (FX_FLOAT)rt.Width(), (FX_FLOAT)rt.Height()); } FX_BOOL CFDE_FxgeDevice::SetClipRect(const CFX_RectF& rtClip) { m_rtClip = rtClip; return m_pDevice->SetClip_Rect(FX_RECT((int32_t)FXSYS_floor(rtClip.left), (int32_t)FXSYS_floor(rtClip.top), (int32_t)FXSYS_ceil(rtClip.right()), (int32_t)FXSYS_ceil(rtClip.bottom()))); } const CFX_RectF& CFDE_FxgeDevice::GetClipRect() { return m_rtClip; } FX_BOOL CFDE_FxgeDevice::SetClipPath(const IFDE_Path* pClip) { return FALSE; } IFDE_Path* CFDE_FxgeDevice::GetClipPath() const { return NULL; } FX_FLOAT CFDE_FxgeDevice::GetDpiX() const { return 96; } FX_FLOAT CFDE_FxgeDevice::GetDpiY() const { return 96; } FX_BOOL CFDE_FxgeDevice::DrawImage(CFX_DIBSource* pDib, const CFX_RectF* pSrcRect, const CFX_RectF& dstRect, const CFX_Matrix* pImgMatrix, const CFX_Matrix* pDevMatrix) { FXSYS_assert(pDib != NULL); CFX_RectF srcRect; if (pSrcRect) { srcRect = *pSrcRect; } else { srcRect.Set(0, 0, (FX_FLOAT)pDib->GetWidth(), (FX_FLOAT)pDib->GetHeight()); } if (srcRect.IsEmpty()) { return FALSE; } CFX_Matrix dib2fxdev; if (pImgMatrix) { dib2fxdev = *pImgMatrix; } else { dib2fxdev.SetIdentity(); } dib2fxdev.a = dstRect.width; dib2fxdev.d = -dstRect.height; dib2fxdev.e = dstRect.left; dib2fxdev.f = dstRect.bottom(); if (pDevMatrix) { dib2fxdev.Concat(*pDevMatrix); } void* handle = NULL; m_pDevice->StartDIBits(pDib, 255, 0, (const CFX_Matrix*)&dib2fxdev, 0, handle); while (m_pDevice->ContinueDIBits(handle, NULL)) { } m_pDevice->CancelDIBits(handle); return handle != NULL; } FX_BOOL CFDE_FxgeDevice::DrawString(IFDE_Brush* pBrush, IFX_Font* pFont, const FXTEXT_CHARPOS* pCharPos, int32_t iCount, FX_FLOAT fFontSize, const CFX_Matrix* pMatrix) { FXSYS_assert(pBrush != NULL && pFont != NULL && pCharPos != NULL && iCount > 0); CFX_FontCache* pCache = CFX_GEModule::Get()->GetFontCache(); CFX_Font* pFxFont = (CFX_Font*)pFont->GetDevFont(); switch (pBrush->GetType()) { case FDE_BRUSHTYPE_Solid: { FX_ARGB argb = ((IFDE_SolidBrush*)pBrush)->GetColor(); if ((pFont->GetFontStyles() & FX_FONTSTYLE_Italic) != 0 && !pFxFont->IsItalic()) { FXTEXT_CHARPOS* pCP = (FXTEXT_CHARPOS*)pCharPos; FX_FLOAT* pAM; for (int32_t i = 0; i < iCount; ++i) { static const FX_FLOAT mc = 0.267949f; pAM = pCP->m_AdjustMatrix; pAM[2] = mc * pAM[0] + pAM[2]; pAM[3] = mc * pAM[1] + pAM[3]; pCP++; } } FXTEXT_CHARPOS* pCP = (FXTEXT_CHARPOS*)pCharPos; IFX_Font* pCurFont = NULL; IFX_Font* pSTFont = NULL; FXTEXT_CHARPOS* pCurCP = NULL; int32_t iCurCount = 0; #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ uint32_t dwFontStyle = pFont->GetFontStyles(); CFX_Font FxFont; CFX_SubstFont SubstFxFont; FxFont.SetSubstFont(&SubstFxFont); SubstFxFont.m_Weight = dwFontStyle & FX_FONTSTYLE_Bold ? 700 : 400; SubstFxFont.m_WeightCJK = SubstFxFont.m_Weight; SubstFxFont.m_ItalicAngle = dwFontStyle & FX_FONTSTYLE_Italic ? -12 : 0; SubstFxFont.m_bItlicCJK = !!(dwFontStyle & FX_FONTSTYLE_Italic); #endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ for (int32_t i = 0; i < iCount; ++i) { pSTFont = pFont->GetSubstFont((int32_t)pCP->m_GlyphIndex); pCP->m_GlyphIndex &= 0x00FFFFFF; pCP->m_bFontStyle = FALSE; if (pCurFont != pSTFont) { if (pCurFont != NULL) { pFxFont = (CFX_Font*)pCurFont->GetDevFont(); #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ FxFont.SetFace(pFxFont->GetFace()); m_pDevice->DrawNormalText(iCurCount, pCurCP, &FxFont, pCache, -fFontSize, (const CFX_Matrix*)pMatrix, argb, FXTEXT_CLEARTYPE); #else m_pDevice->DrawNormalText(iCurCount, pCurCP, pFxFont, pCache, -fFontSize, (const CFX_Matrix*)pMatrix, argb, FXTEXT_CLEARTYPE); #endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ } pCurFont = pSTFont; pCurCP = pCP; iCurCount = 1; } else { iCurCount++; } pCP++; } if (pCurFont != NULL && iCurCount) { pFxFont = (CFX_Font*)pCurFont->GetDevFont(); #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ FxFont.SetFace(pFxFont->GetFace()); FX_BOOL bRet = m_pDevice->DrawNormalText( iCurCount, pCurCP, &FxFont, pCache, -fFontSize, (const CFX_Matrix*)pMatrix, argb, FXTEXT_CLEARTYPE); FxFont.SetSubstFont(nullptr); FxFont.SetFace(nullptr); return bRet; #else return m_pDevice->DrawNormalText(iCurCount, pCurCP, pFxFont, pCache, -fFontSize, (const CFX_Matrix*)pMatrix, argb, FXTEXT_CLEARTYPE); #endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ } #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ FxFont.SetSubstFont(nullptr); FxFont.SetFace(nullptr); #endif // _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ return TRUE; } break; default: return FALSE; } } FX_BOOL CFDE_FxgeDevice::DrawBezier(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_PointF& pt1, const CFX_PointF& pt2, const CFX_PointF& pt3, const CFX_PointF& pt4, const CFX_Matrix* pMatrix) { CFX_PointsF points; points.Add(pt1); points.Add(pt2); points.Add(pt3); points.Add(pt4); CFDE_Path path; path.AddBezier(points); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawCurve(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_PointsF& points, FX_BOOL bClosed, FX_FLOAT fTension, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddCurve(points, bClosed, fTension); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawEllipse(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_RectF& rect, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddEllipse(rect); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawLines(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_PointsF& points, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddLines(points); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawLine(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_PointF& pt1, const CFX_PointF& pt2, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddLine(pt1, pt2); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawPath(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const IFDE_Path* pPath, const CFX_Matrix* pMatrix) { CFDE_Path* pGePath = (CFDE_Path*)pPath; if (pGePath == NULL) { return FALSE; } CFX_GraphStateData graphState; if (!CreatePen(pPen, fPenWidth, graphState)) { return FALSE; } return m_pDevice->DrawPath(&pGePath->m_Path, (const CFX_Matrix*)pMatrix, &graphState, 0, pPen->GetColor(), 0); } FX_BOOL CFDE_FxgeDevice::DrawPolygon(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_PointsF& points, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddPolygon(points); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::DrawRectangle(IFDE_Pen* pPen, FX_FLOAT fPenWidth, const CFX_RectF& rect, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddRectangle(rect); return DrawPath(pPen, fPenWidth, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::FillClosedCurve(IFDE_Brush* pBrush, const CFX_PointsF& points, FX_FLOAT fTension, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddCurve(points, TRUE, fTension); return FillPath(pBrush, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::FillEllipse(IFDE_Brush* pBrush, const CFX_RectF& rect, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddEllipse(rect); return FillPath(pBrush, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::FillPolygon(IFDE_Brush* pBrush, const CFX_PointsF& points, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddPolygon(points); return FillPath(pBrush, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::FillRectangle(IFDE_Brush* pBrush, const CFX_RectF& rect, const CFX_Matrix* pMatrix) { CFDE_Path path; path.AddRectangle(rect); return FillPath(pBrush, &path, pMatrix); } FX_BOOL CFDE_FxgeDevice::CreatePen(IFDE_Pen* pPen, FX_FLOAT fPenWidth, CFX_GraphStateData& graphState) { if (pPen == NULL) { return FALSE; } graphState.m_LineCap = (CFX_GraphStateData::LineCap)pPen->GetLineCap(); graphState.m_LineJoin = (CFX_GraphStateData::LineJoin)pPen->GetLineJoin(); graphState.m_LineWidth = fPenWidth; graphState.m_MiterLimit = pPen->GetMiterLimit(); graphState.m_DashPhase = pPen->GetDashPhase(); CFX_FloatArray dashArray; switch (pPen->GetDashStyle()) { case FDE_DASHSTYLE_Dash: dashArray.Add(3); dashArray.Add(1); break; case FDE_DASHSTYLE_Dot: dashArray.Add(1); dashArray.Add(1); break; case FDE_DASHSTYLE_DashDot: dashArray.Add(3); dashArray.Add(1); dashArray.Add(1); dashArray.Add(1); break; case FDE_DASHSTYLE_DashDotDot: dashArray.Add(3); dashArray.Add(1); dashArray.Add(1); dashArray.Add(1); dashArray.Add(1); dashArray.Add(1); break; case FDE_DASHSTYLE_Customized: pPen->GetDashArray(dashArray); break; } int32_t iDashCount = dashArray.GetSize(); if (iDashCount > 0) { graphState.SetDashCount(iDashCount); for (int32_t i = 0; i < iDashCount; ++i) { graphState.m_DashArray[i] = dashArray[i] * fPenWidth; } } return TRUE; } typedef FX_BOOL (CFDE_FxgeDevice::*pfFillPath)(IFDE_Brush* pBrush, const CFX_PathData* pPath, const CFX_Matrix* pMatrix); static const pfFillPath gs_FillPath[] = { &CFDE_FxgeDevice::FillSolidPath, &CFDE_FxgeDevice::FillHatchPath, &CFDE_FxgeDevice::FillTexturePath, &CFDE_FxgeDevice::FillLinearGradientPath, }; FX_BOOL CFDE_FxgeDevice::FillPath(IFDE_Brush* pBrush, const IFDE_Path* pPath, const CFX_Matrix* pMatrix) { CFDE_Path* pGePath = (CFDE_Path*)pPath; if (pGePath == NULL) { return FALSE; } if (pBrush == NULL) { return FALSE; } int32_t iType = pBrush->GetType(); if (iType < 0 || iType > FDE_BRUSHTYPE_MAX) { return FALSE; } return (this->*gs_FillPath[iType])(pBrush, &pGePath->m_Path, pMatrix); } FX_BOOL CFDE_FxgeDevice::FillSolidPath(IFDE_Brush* pBrush, const CFX_PathData* pPath, const CFX_Matrix* pMatrix) { FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Solid); IFDE_SolidBrush* pSolidBrush = (IFDE_SolidBrush*)pBrush; return m_pDevice->DrawPath(pPath, (const CFX_Matrix*)pMatrix, NULL, pSolidBrush->GetColor(), 0, FXFILL_WINDING); } FX_BOOL CFDE_FxgeDevice::FillHatchPath(IFDE_Brush* pBrush, const CFX_PathData* pPath, const CFX_Matrix* pMatrix) { FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Hatch); IFDE_HatchBrush* pHatchBrush = (IFDE_HatchBrush*)pBrush; int32_t iStyle = pHatchBrush->GetHatchStyle(); if (iStyle < FDE_HATCHSTYLE_Min || iStyle > FDE_HATCHSTYLE_Max) { return FALSE; } CFX_DIBitmap mask; if (!FDE_GetStockHatchMask(iStyle, mask)) { return FALSE; } FX_ARGB dwForeColor = pHatchBrush->GetColor(TRUE); FX_ARGB dwBackColor = pHatchBrush->GetColor(FALSE); CFX_FloatRect rectf = pPath->GetBoundingBox(); if (pMatrix) { rectf.Transform((const CFX_Matrix*)pMatrix); } FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top), FXSYS_round(rectf.right), FXSYS_round(rectf.bottom)); m_pDevice->SaveState(); m_pDevice->StartRendering(); m_pDevice->SetClip_PathFill(pPath, (const CFX_Matrix*)pMatrix, FXFILL_WINDING); m_pDevice->FillRect(&rect, dwBackColor); for (int32_t j = rect.bottom; j < rect.top; j += mask.GetHeight()) for (int32_t i = rect.left; i < rect.right; i += mask.GetWidth()) { m_pDevice->SetBitMask(&mask, i, j, dwForeColor); } m_pDevice->EndRendering(); m_pDevice->RestoreState(); return TRUE; } FX_BOOL CFDE_FxgeDevice::FillTexturePath(IFDE_Brush* pBrush, const CFX_PathData* pPath, const CFX_Matrix* pMatrix) { FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_Texture); IFDE_TextureBrush* pTextureBrush = static_cast(pBrush); IFDE_Image* pImage = pTextureBrush->GetImage(); if (!pImage) return FALSE; CFX_Size size(pImage->GetImageWidth(), pImage->GetImageHeight()); CFX_DIBitmap bmp; bmp.Create(size.x, size.y, FXDIB_Argb); if (!pImage->StartLoadImage(&bmp, 0, 0, size.x, size.y, 0, 0, size.x, size.y)) { return FALSE; } if (pImage->DoLoadImage() < 100) { return FALSE; } pImage->StopLoadImage(); return WrapTexture(pTextureBrush->GetWrapMode(), &bmp, pPath, pMatrix); } FX_BOOL CFDE_FxgeDevice::WrapTexture(int32_t iWrapMode, const CFX_DIBitmap* pBitmap, const CFX_PathData* pPath, const CFX_Matrix* pMatrix) { CFX_FloatRect rectf = pPath->GetBoundingBox(); if (pMatrix) { rectf.Transform((const CFX_Matrix*)pMatrix); } FX_RECT rect(FXSYS_round(rectf.left), FXSYS_round(rectf.top), FXSYS_round(rectf.right), FXSYS_round(rectf.bottom)); rect.Normalize(); if (rect.IsEmpty()) { return FALSE; } m_pDevice->SaveState(); m_pDevice->StartRendering(); m_pDevice->SetClip_PathFill(pPath, (const CFX_Matrix*)pMatrix, FXFILL_WINDING); switch (iWrapMode) { case FDE_WRAPMODE_Tile: case FDE_WRAPMODE_TileFlipX: case FDE_WRAPMODE_TileFlipY: case FDE_WRAPMODE_TileFlipXY: { FX_BOOL bFlipX = iWrapMode == FDE_WRAPMODE_TileFlipXY || iWrapMode == FDE_WRAPMODE_TileFlipX; FX_BOOL bFlipY = iWrapMode == FDE_WRAPMODE_TileFlipXY || iWrapMode == FDE_WRAPMODE_TileFlipY; const CFX_DIBitmap* pFlip[2][2]; pFlip[0][0] = pBitmap; pFlip[0][1] = bFlipX ? pBitmap->FlipImage(TRUE, FALSE) : pBitmap; pFlip[1][0] = bFlipY ? pBitmap->FlipImage(FALSE, TRUE) : pBitmap; pFlip[1][1] = (bFlipX || bFlipY) ? pBitmap->FlipImage(bFlipX, bFlipY) : pBitmap; int32_t iCounterY = 0; for (int32_t j = rect.top; j < rect.bottom; j += pBitmap->GetHeight()) { int32_t indexY = iCounterY++ % 2; int32_t iCounterX = 0; for (int32_t i = rect.left; i < rect.right; i += pBitmap->GetWidth()) { int32_t indexX = iCounterX++ % 2; m_pDevice->SetDIBits(pFlip[indexY][indexX], i, j); } } if (pFlip[0][1] != pFlip[0][0]) { delete pFlip[0][1]; } if (pFlip[1][0] != pFlip[0][0]) { delete pFlip[1][0]; } if (pFlip[1][1] != pFlip[0][0]) { delete pFlip[1][1]; } } break; case FDE_WRAPMODE_Clamp: { m_pDevice->SetDIBits(pBitmap, rect.left, rect.bottom); } break; } m_pDevice->EndRendering(); m_pDevice->RestoreState(); return TRUE; } FX_BOOL CFDE_FxgeDevice::FillLinearGradientPath(IFDE_Brush* pBrush, const CFX_PathData* pPath, const CFX_Matrix* pMatrix) { FXSYS_assert(pPath && pBrush && pBrush->GetType() == FDE_BRUSHTYPE_LinearGradient); IFDE_LinearGradientBrush* pLinearBrush = (IFDE_LinearGradientBrush*)pBrush; CFX_PointF pt0, pt1; pLinearBrush->GetLinearPoints(pt0, pt1); CFX_VectorF fDiagonal(pt0, pt1); FX_FLOAT fTheta = FXSYS_atan2(fDiagonal.y, fDiagonal.x); FX_FLOAT fLength = fDiagonal.Length(); FX_FLOAT fTotalX = fLength / FXSYS_cos(fTheta); FX_FLOAT fTotalY = fLength / FXSYS_cos(FX_PI / 2 - fTheta); FX_FLOAT fSteps = std::max(fTotalX, fTotalY); FX_FLOAT dx = fTotalX / fSteps; FX_FLOAT dy = fTotalY / fSteps; FX_ARGB cr0, cr1; pLinearBrush->GetLinearColors(cr0, cr1); FX_FLOAT a0 = FXARGB_A(cr0); FX_FLOAT r0 = FXARGB_R(cr0); FX_FLOAT g0 = FXARGB_G(cr0); FX_FLOAT b0 = FXARGB_B(cr0); FX_FLOAT da = (FXARGB_A(cr1) - a0) / fSteps; FX_FLOAT dr = (FXARGB_R(cr1) - r0) / fSteps; FX_FLOAT dg = (FXARGB_G(cr1) - g0) / fSteps; FX_FLOAT db = (FXARGB_B(cr1) - b0) / fSteps; CFX_DIBitmap bmp; bmp.Create(FXSYS_round(FXSYS_fabs(fDiagonal.x)), FXSYS_round(FXSYS_fabs(fDiagonal.y)), FXDIB_Argb); CFX_FxgeDevice dev; dev.Attach(&bmp); pt1 = pt0; int32_t iSteps = FXSYS_round(FXSYS_ceil(fSteps)); while (--iSteps >= 0) { cr0 = ArgbEncode(FXSYS_round(a0), FXSYS_round(r0), FXSYS_round(g0), FXSYS_round(b0)); dev.DrawCosmeticLine(pt0.x, pt0.y, pt1.x, pt1.y, cr0); pt1.x += dx; pt0.y += dy; a0 += da; r0 += dr; g0 += dg; b0 += db; } return WrapTexture(pLinearBrush->GetWrapMode(), &bmp, pPath, pMatrix); }