// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fde/fde_iterator.h" #include "xfa/fgas/crt/fgas_utils.h" CFDE_VisualSetIterator::CFDE_VisualSetIterator() : m_dwFilter(0) {} CFDE_VisualSetIterator::~CFDE_VisualSetIterator() { m_CanvasStack.RemoveAll(); } FX_BOOL CFDE_VisualSetIterator::AttachCanvas(IFDE_CanvasSet* pCanvas) { ASSERT(pCanvas); m_CanvasStack.RemoveAll(); FDE_CANVASITEM canvas; canvas.hCanvas = nullptr; canvas.pCanvas = pCanvas; canvas.hPos = pCanvas->GetFirstPosition(nullptr); if (!canvas.hPos) return FALSE; return m_CanvasStack.Push(canvas) == 0; } FX_BOOL CFDE_VisualSetIterator::FilterObjects(uint32_t dwObjects) { if (m_CanvasStack.GetSize() == 0) return FALSE; while (m_CanvasStack.GetSize() > 1) m_CanvasStack.Pop(); m_dwFilter = dwObjects; FDE_CANVASITEM* pCanvas = m_CanvasStack.GetTopElement(); ASSERT(pCanvas && pCanvas->pCanvas); pCanvas->hPos = pCanvas->pCanvas->GetFirstPosition(nullptr); return !!pCanvas->hPos; } void CFDE_VisualSetIterator::Reset() { FilterObjects(m_dwFilter); } FDE_HVISUALOBJ CFDE_VisualSetIterator::GetNext(IFDE_VisualSet*& pVisualSet, FDE_HVISUALOBJ* phCanvasObj, IFDE_CanvasSet** ppCanvasSet) { while (m_CanvasStack.GetSize() > 0) { FDE_CANVASITEM* pCanvas = m_CanvasStack.GetTopElement(); ASSERT(pCanvas && pCanvas->pCanvas); if (!pCanvas->hPos) { if (m_CanvasStack.GetSize() == 1) break; m_CanvasStack.Pop(); continue; } do { FDE_HVISUALOBJ hObj = pCanvas->pCanvas->GetNext( pCanvas->hCanvas, pCanvas->hPos, pVisualSet); ASSERT(hObj); FDE_VISUALOBJTYPE eType = pVisualSet->GetType(); if (eType == FDE_VISUALOBJ_Canvas) { FDE_CANVASITEM canvas; canvas.hCanvas = hObj; canvas.pCanvas = (IFDE_CanvasSet*)pVisualSet; canvas.hPos = canvas.pCanvas->GetFirstPosition(hObj); m_CanvasStack.Push(canvas); break; } uint32_t dwObj = (uint32_t)eType; if ((m_dwFilter & dwObj) != 0) { if (ppCanvasSet) *ppCanvasSet = pCanvas->pCanvas; if (phCanvasObj) *phCanvasObj = pCanvas->hCanvas; return hObj; } } while (pCanvas->hPos); } if (ppCanvasSet) *ppCanvasSet = nullptr; if (phCanvasObj) *phCanvasObj = nullptr; pVisualSet = nullptr; return nullptr; }