// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FDE_FDE_RENDER_H_ #define XFA_FDE_FDE_RENDER_H_ #include #include #include "core/fxcrt/fx_coordinates.h" #include "xfa/fde/fde_gedevice.h" #include "xfa/fde/fde_iterator.h" #include "xfa/fde/fde_visualset.h" class CFDE_RenderDevice; class CFDE_TxtEdtTextSet; enum FDE_RENDERSTATUS { FDE_RENDERSTATUS_Reset = 0, FDE_RENDERSTATUS_Paused, FDE_RENDERSTATUS_Done, FDE_RENDERSTATUS_Failed, }; class CFDE_RenderContext { public: CFDE_RenderContext(); ~CFDE_RenderContext(); bool StartRender(CFDE_RenderDevice* pRenderDevice, CFDE_TxtEdtPage* pCanvasSet, const CFX_Matrix& tmDoc2Device); FDE_RENDERSTATUS GetStatus() const { return m_eStatus; } FDE_RENDERSTATUS DoRender(IFX_Pause* pPause = nullptr); void StopRender(); void RenderText(CFDE_TxtEdtTextSet* pTextSet, FDE_TEXTEDITPIECE* pText); protected: FDE_RENDERSTATUS m_eStatus; CFDE_RenderDevice* m_pRenderDevice; CFX_Matrix m_Transform; std::vector m_CharPos; std::unique_ptr m_pBrush; std::unique_ptr m_pIterator; }; #endif // XFA_FDE_FDE_RENDER_H_