// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fxgraphics/cfx_path.h" #include "xfa/fxgraphics/cfx_path_generator.h" CFX_Path::CFX_Path() { m_generator = nullptr; } FX_ERR CFX_Path::Create() { if (m_generator) return FX_ERR_Property_Invalid; m_generator = new CFX_PathGenerator; m_generator->Create(); return FX_ERR_Succeeded; } CFX_Path::~CFX_Path() { delete m_generator; } FX_ERR CFX_Path::MoveTo(FX_FLOAT x, FX_FLOAT y) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->MoveTo(x, y); return FX_ERR_Succeeded; } FX_ERR CFX_Path::LineTo(FX_FLOAT x, FX_FLOAT y) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->LineTo(x, y); return FX_ERR_Succeeded; } FX_ERR CFX_Path::BezierTo(FX_FLOAT ctrlX1, FX_FLOAT ctrlY1, FX_FLOAT ctrlX2, FX_FLOAT ctrlY2, FX_FLOAT toX, FX_FLOAT toY) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->BezierTo(ctrlX1, ctrlY1, ctrlX2, ctrlY2, toX, toY); return FX_ERR_Succeeded; } FX_ERR CFX_Path::ArcTo(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->ArcTo(left + width / 2, top + height / 2, width / 2, height / 2, startAngle, sweepAngle); return FX_ERR_Succeeded; } FX_ERR CFX_Path::Close() { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->Close(); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddLine(x1, y1, x2, y2); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddBezier(FX_FLOAT startX, FX_FLOAT startY, FX_FLOAT ctrlX1, FX_FLOAT ctrlY1, FX_FLOAT ctrlX2, FX_FLOAT ctrlY2, FX_FLOAT endX, FX_FLOAT endY) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddBezier(startX, startY, ctrlX1, ctrlY1, ctrlX2, ctrlY2, endX, endY); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddRectangle(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddRectangle(left, top, left + width, top + height); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddEllipse(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddEllipse(left + width / 2, top + height / 2, width / 2, height / 2); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddEllipse(const CFX_RectF& rect) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddEllipse(rect.left + rect.Width() / 2, rect.top + rect.Height() / 2, rect.Width() / 2, rect.Height() / 2); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddArc(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddArc(left + width / 2, top + height / 2, width / 2, height / 2, startAngle, sweepAngle); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddPie(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddPie(left + width / 2, top + height / 2, width / 2, height / 2, startAngle, sweepAngle); return FX_ERR_Succeeded; } FX_ERR CFX_Path::AddSubpath(CFX_Path* path) { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->AddPathData(path->GetPathData()); return FX_ERR_Succeeded; } FX_ERR CFX_Path::Clear() { if (!m_generator) return FX_ERR_Property_Invalid; m_generator->GetPathData()->SetPointCount(0); return FX_ERR_Succeeded; } FX_BOOL CFX_Path::IsEmpty() { if (!m_generator) return FX_ERR_Property_Invalid; if (m_generator->GetPathData()->GetPointCount() == 0) { return TRUE; } return FALSE; } CFX_PathData* CFX_Path::GetPathData() { if (!m_generator) return nullptr; return m_generator->GetPathData(); }