// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXGRAPHICS_CFX_SHADING_H_ #define XFA_FXGRAPHICS_CFX_SHADING_H_ #include "core/fxcrt/fx_coordinates.h" #include "core/fxcrt/fx_system.h" #include "core/fxge/fx_dib.h" #define FX_SHADING_Steps 256 enum CFX_Shading_Type { FX_SHADING_Axial = 1, FX_SHADING_Radial }; class CFX_Shading { public: // Axial shading. CFX_Shading(const CFX_PointF& beginPoint, const CFX_PointF& endPoint, bool isExtendedBegin, bool isExtendedEnd, const FX_ARGB beginArgb, const FX_ARGB endArgb); // Radial shading. CFX_Shading(const CFX_PointF& beginPoint, const CFX_PointF& endPoint, const float beginRadius, const float endRadius, bool isExtendedBegin, bool isExtendedEnd, const FX_ARGB beginArgb, const FX_ARGB endArgb); virtual ~CFX_Shading(); private: friend class CFX_Graphics; void InitArgbArray(); const CFX_Shading_Type m_type; const CFX_PointF m_beginPoint; const CFX_PointF m_endPoint; const float m_beginRadius; const float m_endRadius; const bool m_isExtendedBegin; const bool m_isExtendedEnd; const FX_ARGB m_beginArgb; const FX_ARGB m_endArgb; FX_ARGB m_argbArray[FX_SHADING_Steps]; }; #endif // XFA_FXGRAPHICS_CFX_SHADING_H_