// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXGRAPHICS_CXFA_COLOR_H_ #define XFA_FXGRAPHICS_CXFA_COLOR_H_ #include "core/fxge/fx_dib.h" class CXFA_Pattern; class CXFA_Shading; class CXFA_Color { public: enum Type { Invalid, Solid, Pattern, Shading }; CXFA_Color(); explicit CXFA_Color(const FX_ARGB argb); explicit CXFA_Color(CXFA_Shading* shading); CXFA_Color(CXFA_Pattern* pattern, const FX_ARGB argb); ~CXFA_Color(); Type GetType() const { return m_type; } FX_ARGB GetArgb() const { ASSERT(m_type == Solid || m_type == Pattern); return m_argb; } CXFA_Pattern* GetPattern() const { ASSERT(m_type == Pattern); return m_pointer.pattern; } CXFA_Shading* GetShading() const { ASSERT(m_type == Shading); return m_pointer.shading; } CXFA_Color& operator=(const CXFA_Color& that); private: Type m_type; FX_ARGB m_argb; union { CXFA_Pattern* pattern; CXFA_Shading* shading; } m_pointer; }; #endif // XFA_FXGRAPHICS_CXFA_COLOR_H_