// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #include "xfa/fxgraphics/cxfa_gecolor.h" CXFA_GEColor::CXFA_GEColor() : m_type(Invalid) {} CXFA_GEColor::CXFA_GEColor(const FX_ARGB argb) : m_type(Solid), m_argb(argb) { m_pointer.pattern = nullptr; } CXFA_GEColor::CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb) : m_type(Pattern), m_argb(argb) { m_pointer.pattern = pattern; } CXFA_GEColor::CXFA_GEColor(CXFA_GEShading* shading) : m_type(Shading), m_argb(0) { m_pointer.shading = shading; } CXFA_GEColor::~CXFA_GEColor() {} CXFA_GEColor& CXFA_GEColor::operator=(const CXFA_GEColor& that) { if (this != &that) { m_type = that.m_type; switch (m_type) { case Solid: m_argb = that.m_argb; m_pointer.pattern = nullptr; break; case Pattern: m_argb = that.m_argb; m_pointer.pattern = that.m_pointer.pattern; break; case Shading: m_argb = 0; m_pointer.shading = that.m_pointer.shading; default: break; } } return *this; }