// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXGRAPHICS_CXFA_GECOLOR_H_ #define XFA_FXGRAPHICS_CXFA_GECOLOR_H_ #include "core/fxcrt/unowned_ptr.h" #include "core/fxge/fx_dib.h" class CXFA_GEPattern; class CXFA_GEShading; class CXFA_GEColor { public: enum Type { Invalid, Solid, Pattern, Shading }; CXFA_GEColor(); explicit CXFA_GEColor(const FX_ARGB argb); explicit CXFA_GEColor(CXFA_GEShading* shading); CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb); CXFA_GEColor(const CXFA_GEColor& that); ~CXFA_GEColor(); Type GetType() const { return m_type; } FX_ARGB GetArgb() const { ASSERT(m_type == Solid || m_type == Pattern); return m_argb; } CXFA_GEPattern* GetPattern() const { ASSERT(m_type == Pattern); return m_pPattern.Get(); } CXFA_GEShading* GetShading() const { ASSERT(m_type == Shading); return m_pShading.Get(); } CXFA_GEColor& operator=(const CXFA_GEColor& that); private: Type m_type = Invalid; FX_ARGB m_argb = 0; UnownedPtr m_pPattern; UnownedPtr m_pShading; }; #endif // XFA_FXGRAPHICS_CXFA_GECOLOR_H_