// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXGRAPHICS_CXFA_GECOLOR_H_ #define XFA_FXGRAPHICS_CXFA_GECOLOR_H_ #include "core/fxge/fx_dib.h" class CXFA_GEPattern; class CXFA_GEShading; class CXFA_GEColor { public: enum Type { Invalid, Solid, Pattern, Shading }; CXFA_GEColor(); explicit CXFA_GEColor(const FX_ARGB argb); explicit CXFA_GEColor(CXFA_GEShading* shading); CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb); ~CXFA_GEColor(); Type GetType() const { return m_type; } FX_ARGB GetArgb() const { ASSERT(m_type == Solid || m_type == Pattern); return m_argb; } CXFA_GEPattern* GetPattern() const { ASSERT(m_type == Pattern); return m_pointer.pattern; } CXFA_GEShading* GetShading() const { ASSERT(m_type == Shading); return m_pointer.shading; } CXFA_GEColor& operator=(const CXFA_GEColor& that); private: Type m_type; FX_ARGB m_argb; union { CXFA_GEPattern* pattern; CXFA_GEShading* shading; } m_pointer; }; #endif // XFA_FXGRAPHICS_CXFA_GECOLOR_H_