// Copyright 2016 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_FXGRAPHICS_CXFA_GEPATH_H_ #define XFA_FXGRAPHICS_CXFA_GEPATH_H_ #include "core/fxcrt/fx_system.h" #include "core/fxge/cfx_pathdata.h" #include "xfa/fxgraphics/cxfa_graphics.h" class CXFA_GEPath final { public: CXFA_GEPath(); ~CXFA_GEPath(); const CFX_PathData* GetPathData() const { return &data_; } void Clear(); bool IsEmpty() const { return data_.GetPoints().empty(); } void TransformBy(const CFX_Matrix& mt); void Close(); void MoveTo(const CFX_PointF& point); void LineTo(const CFX_PointF& point); void BezierTo(const CFX_PointF& c1, const CFX_PointF& c2, const CFX_PointF& to); void ArcTo(const CFX_PointF& pos, const CFX_SizeF& size, float startAngle, float sweepAngle); void AddLine(const CFX_PointF& p1, const CFX_PointF& p2); void AddRectangle(float left, float top, float width, float height); void AddEllipse(const CFX_RectF& rect); void AddArc(const CFX_PointF& pos, const CFX_SizeF& size, float startAngle, float sweepAngle); void AddSubpath(CXFA_GEPath* path); private: void ArcToInternal(const CFX_PointF& pos, const CFX_SizeF& size, float start_angle, float sweep_angle); CFX_PathData data_; }; #endif // XFA_FXGRAPHICS_CXFA_GEPATH_H_