// Copyright 2014 PDFium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com #ifndef XFA_INCLUDE_FXGRAPHICS_FX_GRAPHICS_H_ #define XFA_INCLUDE_FXGRAPHICS_FX_GRAPHICS_H_ #include "core/include/fpdfapi/fpdf_pageobj.h" typedef int FX_ERR; #define FX_ERR_Succeeded 0 #define FX_ERR_Indefinite -1 #define FX_ERR_Parameter_Invalid -100 #define FX_ERR_Property_Invalid -200 #define FX_ERR_Intermediate_Value_Invalid -300 #define FX_ERR_Method_Not_Supported -400 #define FX_ERR_Out_Of_Memory -500 #define _FX_RETURN_IF_FAIL(arg) \ { \ if (!(arg)) \ return; \ } #define _FX_RETURN_VALUE_IF_FAIL(arg, val) \ { \ if (!(arg)) \ return val; \ } #define _FX_GOTO_POSITION_IF_FAIL(arg, pos) \ { \ if (!(arg)) \ goto pos; \ } #define _FX_ERR_CHECK_RETURN_IF_FAIL(arg) \ { \ if ((arg) != FX_ERR_Succeeded) \ return; \ } #define _FX_ERR_CHECK_RETURN_VALUE_IF_FAIL(arg, val) \ { \ if ((arg) != FX_ERR_Succeeded) \ return val; \ } #define _FX_ERR_CHECK_GOTO_POSITION_IF_FAIL(arg, pos) \ { \ if ((arg) != FX_ERR_Succeeded) \ goto pos; \ } #define FX_SHADING_Steps 256 typedef int32_t FX_DashStyle; enum { FX_DASHSTYLE_Solid = 0, FX_DASHSTYLE_Dash = 1, FX_DASHSTYLE_Dot = 2, FX_DASHSTYLE_DashDot = 3, FX_DASHSTYLE_DashDotDot = 4 }; typedef int32_t FX_StrokeAlignment; enum { FX_STROKEALIGNMENT_Center = 0, FX_STROKEALIGNMENT_Inset = 1, FX_STROKEALIGNMENT_Outset = 2, FX_STROKEALIGNMENT_Left = 3, FX_STROKEALIGNMENT_Right = 4 }; typedef int32_t FX_HatchStyle; enum { FX_HATCHSTYLE_Horizontal = 0, FX_HATCHSTYLE_Vertical = 1, FX_HATCHSTYLE_ForwardDiagonal = 2, FX_HATCHSTYLE_BackwardDiagonal = 3, FX_HATCHSTYLE_Cross = 4, FX_HATCHSTYLE_DiagonalCross = 5, FX_HATCHSTYLE_05Percent = 6, FX_HATCHSTYLE_10Percent = 7, FX_HATCHSTYLE_20Percent = 8, FX_HATCHSTYLE_25Percent = 9, FX_HATCHSTYLE_30Percent = 10, FX_HATCHSTYLE_40Percent = 11, FX_HATCHSTYLE_50Percent = 12, FX_HATCHSTYLE_60Percent = 13, FX_HATCHSTYLE_70Percent = 14, FX_HATCHSTYLE_75Percent = 15, FX_HATCHSTYLE_80Percent = 16, FX_HATCHSTYLE_90Percent = 17, FX_HATCHSTYLE_LightDownwardDiagonal = 18, FX_HATCHSTYLE_LightUpwardDiagonal = 19, FX_HATCHSTYLE_DarkDownwardDiagonal = 20, FX_HATCHSTYLE_DarkUpwardDiagonal = 21, FX_HATCHSTYLE_WideDownwardDiagonal = 22, FX_HATCHSTYLE_WideUpwardDiagonal = 23, FX_HATCHSTYLE_LightVertical = 24, FX_HATCHSTYLE_LightHorizontal = 25, FX_HATCHSTYLE_NarrowVertical = 26, FX_HATCHSTYLE_NarrowHorizontal = 27, FX_HATCHSTYLE_DarkVertical = 28, FX_HATCHSTYLE_DarkHorizontal = 29, FX_HATCHSTYLE_DashedDownwardDiagonal = 30, FX_HATCHSTYLE_DashedUpwardDiagonal = 31, FX_HATCHSTYLE_DashedHorizontal = 32, FX_HATCHSTYLE_DashedVertical = 33, FX_HATCHSTYLE_SmallConfetti = 34, FX_HATCHSTYLE_LargeConfetti = 35, FX_HATCHSTYLE_ZigZag = 36, FX_HATCHSTYLE_Wave = 37, FX_HATCHSTYLE_DiagonalBrick = 38, FX_HATCHSTYLE_HorizontalBrick = 39, FX_HATCHSTYLE_Weave = 40, FX_HATCHSTYLE_Plaid = 41, FX_HATCHSTYLE_Divot = 42, FX_HATCHSTYLE_DottedGrid = 43, FX_HATCHSTYLE_DottedDiamond = 44, FX_HATCHSTYLE_Shingle = 45, FX_HATCHSTYLE_Trellis = 46, FX_HATCHSTYLE_Sphere = 47, FX_HATCHSTYLE_SmallGrid = 48, FX_HATCHSTYLE_SmallCheckerBoard = 49, FX_HATCHSTYLE_LargeCheckerBoard = 50, FX_HATCHSTYLE_OutlinedDiamond = 51, FX_HATCHSTYLE_SolidDiamond = 52 }; typedef int32_t FX_DeviceCap; typedef int32_t FX_FillMode; class CFX_RenderDevice; class CFX_GraphStateData; class CFX_Matrix; class CFX_DIBSource; class CFX_DIBitmap; class CFX_Font; class CFX_WideString; class IFX_FileRead; class CFX_PathGenerator; class CAGG_Graphics; class CFX_Graphics; class CFX_Color; class CFX_Path; class CFX_Pattern; class CFX_Shading; class CFX_Graphics { public: CFX_Graphics(); FX_ERR Create(CFX_RenderDevice* renderDevice, FX_BOOL isAntialiasing = TRUE); FX_ERR Create(int32_t width, int32_t height, FXDIB_Format format, FX_BOOL isNative = TRUE, FX_BOOL isAntialiasing = TRUE); virtual ~CFX_Graphics(); FX_ERR GetDeviceCap(const int32_t capID, FX_DeviceCap& capVal); FX_ERR IsPrinterDevice(FX_BOOL& isPrinter); FX_ERR EnableAntialiasing(FX_BOOL isAntialiasing); FX_ERR SaveGraphState(); FX_ERR RestoreGraphState(); FX_ERR GetLineCap(CFX_GraphStateData::LineCap& lineCap); FX_ERR SetLineCap(CFX_GraphStateData::LineCap lineCap); FX_ERR GetDashCount(int32_t& dashCount); FX_ERR GetLineDash(FX_FLOAT& dashPhase, FX_FLOAT* dashArray); FX_ERR SetLineDash(FX_FLOAT dashPhase, FX_FLOAT* dashArray, int32_t dashCount); FX_ERR SetLineDash(FX_DashStyle dashStyle); FX_ERR GetLineJoin(CFX_GraphStateData::LineJoin& lineJoin); FX_ERR SetLineJoin(CFX_GraphStateData::LineJoin lineJoin); FX_ERR GetMiterLimit(FX_FLOAT& miterLimit); FX_ERR SetMiterLimit(FX_FLOAT miterLimit); FX_ERR GetLineWidth(FX_FLOAT& lineWidth); FX_ERR SetLineWidth(FX_FLOAT lineWidth, FX_BOOL isActOnDash = FALSE); FX_ERR GetStrokeAlignment(FX_StrokeAlignment& strokeAlignment); FX_ERR SetStrokeAlignment(FX_StrokeAlignment strokeAlignment); FX_ERR SetStrokeColor(CFX_Color* color); FX_ERR SetFillColor(CFX_Color* color); FX_ERR StrokePath(CFX_Path* path, CFX_Matrix* matrix = NULL); FX_ERR FillPath(CFX_Path* path, FX_FillMode fillMode = FXFILL_WINDING, CFX_Matrix* matrix = NULL); FX_ERR ClipPath(CFX_Path* path, FX_FillMode fillMode = FXFILL_WINDING, CFX_Matrix* matrix = NULL); FX_ERR DrawImage(CFX_DIBSource* source, const CFX_PointF& point, CFX_Matrix* matrix = NULL); FX_ERR StretchImage(CFX_DIBSource* source, const CFX_RectF& rect, CFX_Matrix* matrix = NULL); FX_ERR ConcatMatrix(const CFX_Matrix* matrix); CFX_Matrix* GetMatrix(); FX_ERR GetClipRect(CFX_RectF& rect); FX_ERR SetClipRect(const CFX_RectF& rect); FX_ERR ClearClip(); FX_ERR SetFont(CFX_Font* font); FX_ERR SetFontSize(const FX_FLOAT size); FX_ERR SetFontHScale(const FX_FLOAT scale); FX_ERR SetCharSpacing(const FX_FLOAT spacing); FX_ERR SetTextDrawingMode(const int32_t mode); FX_ERR ShowText(const CFX_PointF& point, const CFX_WideString& text, CFX_Matrix* matrix = NULL); FX_ERR CalcTextRect(CFX_RectF& rect, const CFX_WideString& text, FX_BOOL isMultiline = FALSE, CFX_Matrix* matrix = NULL); FX_ERR Transfer(CFX_Graphics* graphics, const CFX_Matrix* matrix); FX_ERR Transfer(CFX_Graphics* graphics, FX_FLOAT srcLeft, FX_FLOAT srcTop, const CFX_RectF& dstRect, const CFX_Matrix* matrix); CFX_RenderDevice* GetRenderDevice(); FX_ERR InverseRect(const CFX_RectF& rect); FX_ERR XorDIBitmap(const CFX_DIBitmap* srcBitmap, const CFX_RectF& rect); FX_ERR EqvDIBitmap(const CFX_DIBitmap* srcBitmap, const CFX_RectF& rect); private: FX_ERR RenderDeviceSetLineDash(FX_DashStyle dashStyle); FX_ERR RenderDeviceStrokePath(CFX_Path* path, CFX_Matrix* matrix); FX_ERR RenderDeviceFillPath(CFX_Path* path, FX_FillMode fillMode, CFX_Matrix* matrix); FX_ERR RenderDeviceDrawImage(CFX_DIBSource* source, const CFX_PointF& point, CFX_Matrix* matrix); FX_ERR RenderDeviceStretchImage(CFX_DIBSource* source, const CFX_RectF& rect, CFX_Matrix* matrix); FX_ERR RenderDeviceShowText(const CFX_PointF& point, const CFX_WideString& text, CFX_Matrix* matrix); FX_ERR StrokePathWithPattern(CFX_Path* path, CFX_Matrix* matrix); FX_ERR StrokePathWithShading(CFX_Path* path, CFX_Matrix* matrix); FX_ERR FillPathWithPattern(CFX_Path* path, FX_FillMode fillMode, CFX_Matrix* matrix); FX_ERR FillPathWithShading(CFX_Path* path, FX_FillMode fillMode, CFX_Matrix* matrix); FX_ERR SetDIBitsWithMatrix(CFX_DIBSource* source, CFX_Matrix* matrix); FX_ERR CalcTextInfo(const CFX_WideString& text, FX_DWORD* charCodes, FXTEXT_CHARPOS* charPos, CFX_RectF& rect); protected: int32_t _type; private: struct TInfo { CFX_GraphStateData _graphState; FX_BOOL _isAntialiasing; FX_StrokeAlignment _strokeAlignment; CFX_Matrix _CTM; FX_BOOL _isActOnDash; CFX_Color* _strokeColor; CFX_Color* _fillColor; CFX_Font* _font; FX_FLOAT _fontSize; FX_FLOAT _fontHScale; FX_FLOAT _fontSpacing; } _info; CFX_RenderDevice* _renderDevice; CFX_PtrArray _infoStack; CAGG_Graphics* _aggGraphics; friend class CAGG_Graphics; }; class CFX_Path { public: CFX_Path(); FX_ERR Create(); virtual ~CFX_Path(); FX_ERR MoveTo(FX_FLOAT x, FX_FLOAT y); FX_ERR LineTo(FX_FLOAT x, FX_FLOAT y); FX_ERR BezierTo(FX_FLOAT ctrlX1, FX_FLOAT ctrlY1, FX_FLOAT ctrlX2, FX_FLOAT ctrlY2, FX_FLOAT toX, FX_FLOAT toY); FX_ERR ArcTo(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle); FX_ERR Close(); FX_ERR AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2); FX_ERR AddBezier(FX_FLOAT startX, FX_FLOAT startY, FX_FLOAT ctrlX1, FX_FLOAT ctrlY1, FX_FLOAT ctrlX2, FX_FLOAT ctrlY2, FX_FLOAT endX, FX_FLOAT endY); FX_ERR AddRectangle(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height); FX_ERR AddEllipse(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height); FX_ERR AddEllipse(const CFX_RectF& rect); FX_ERR AddArc(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle); FX_ERR AddPie(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height, FX_FLOAT startAngle, FX_FLOAT sweepAngle); FX_ERR AddSubpath(CFX_Path* path); FX_ERR Clear(); FX_BOOL IsEmpty(); CFX_PathData* GetPathData(); private: CFX_PathGenerator* _generator; }; class CFX_Color { public: CFX_Color(); CFX_Color(const FX_ARGB argb); CFX_Color(CFX_Pattern* pattern, const FX_ARGB argb = 0x0); CFX_Color(CFX_Shading* shading); virtual ~CFX_Color(); FX_ERR Set(const FX_ARGB argb); FX_ERR Set(CFX_Pattern* pattern, const FX_ARGB argb = 0x0); FX_ERR Set(CFX_Shading* shading); private: int32_t _type; union { struct { FX_ARGB _argb; CFX_Pattern* _pattern; }; CFX_Shading* _shading; }; friend class CFX_Graphics; }; class CFX_Pattern { public: CFX_Pattern(); FX_ERR Create(CFX_DIBitmap* bitmap, const FX_FLOAT xStep, const FX_FLOAT yStep, CFX_Matrix* matrix = NULL); FX_ERR Create(FX_HatchStyle hatchStyle, const FX_ARGB foreArgb, const FX_ARGB backArgb, CFX_Matrix* matrix = NULL); virtual ~CFX_Pattern(); private: int32_t _type; CFX_Matrix _matrix; union { struct { CFX_RectF _rect; FX_FLOAT _xStep; FX_FLOAT _yStep; FX_BOOL _isColored; }; struct { CFX_DIBitmap* _bitmap; FX_FLOAT _x1Step; FX_FLOAT _y1Step; }; struct { FX_HatchStyle _hatchStyle; FX_ARGB _foreArgb; FX_ARGB _backArgb; }; }; friend class CFX_Graphics; }; class CFX_Shading { public: CFX_Shading(); FX_ERR CreateAxial(const CFX_PointF& beginPoint, const CFX_PointF& endPoint, FX_BOOL isExtendedBegin, FX_BOOL isExtendedEnd, const FX_ARGB beginArgb, const FX_ARGB endArgb); FX_ERR CreateRadial(const CFX_PointF& beginPoint, const CFX_PointF& endPoint, const FX_FLOAT beginRadius, const FX_FLOAT endRadius, FX_BOOL isExtendedBegin, FX_BOOL isExtendedEnd, const FX_ARGB beginArgb, const FX_ARGB endArgb); virtual ~CFX_Shading(); private: FX_ERR InitArgbArray(); private: int32_t _type; CFX_PointF _beginPoint; CFX_PointF _endPoint; FX_FLOAT _beginRadius; FX_FLOAT _endRadius; FX_BOOL _isExtendedBegin; FX_BOOL _isExtendedEnd; FX_ARGB _beginArgb; FX_ARGB _endArgb; FX_ARGB _argbArray[FX_SHADING_Steps]; friend class CFX_Graphics; }; #endif // XFA_INCLUDE_FXGRAPHICS_FX_GRAPHICS_H_