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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FPDFAPI_FONT_CPDF_FONT_H_
#define CORE_FPDFAPI_FONT_CPDF_FONT_H_
#include <memory>
#include <vector>
#include "core/fpdfapi/font/cpdf_tounicodemap.h"
#include "core/fpdfapi/parser/cpdf_stream_acc.h"
#include "core/fxcrt/fx_string.h"
#include "core/fxcrt/fx_system.h"
#include "core/fxcrt/unowned_ptr.h"
#include "core/fxge/cfx_font.h"
#include "core/fxge/fx_font.h"
class CFX_SubstFont;
class CPDF_CIDFont;
class CPDF_Dictionary;
class CPDF_Document;
class CPDF_Object;
class CPDF_TrueTypeFont;
class CPDF_Type1Font;
class CPDF_Type3Font;
class CPDF_ToUnicodeMap;
class CPDF_Font {
public:
static std::unique_ptr<CPDF_Font> Create(CPDF_Document* pDoc,
CPDF_Dictionary* pFontDict);
static CPDF_Font* GetStockFont(CPDF_Document* pDoc,
const ByteStringView& fontname);
static const uint32_t kInvalidCharCode = static_cast<uint32_t>(-1);
virtual ~CPDF_Font();
virtual bool IsType1Font() const;
virtual bool IsTrueTypeFont() const;
virtual bool IsType3Font() const;
virtual bool IsCIDFont() const;
virtual const CPDF_Type1Font* AsType1Font() const;
virtual CPDF_Type1Font* AsType1Font();
virtual const CPDF_TrueTypeFont* AsTrueTypeFont() const;
virtual CPDF_TrueTypeFont* AsTrueTypeFont();
virtual const CPDF_Type3Font* AsType3Font() const;
virtual CPDF_Type3Font* AsType3Font();
virtual const CPDF_CIDFont* AsCIDFont() const;
virtual CPDF_CIDFont* AsCIDFont();
virtual bool IsVertWriting() const;
virtual bool IsUnicodeCompatible() const;
virtual uint32_t GetNextChar(const ByteStringView& pString,
size_t& offset) const;
virtual size_t CountChar(const ByteStringView& pString) const;
virtual int AppendChar(char* buf, uint32_t charcode) const;
virtual int GlyphFromCharCode(uint32_t charcode, bool* pVertGlyph) = 0;
virtual int GlyphFromCharCodeExt(uint32_t charcode);
virtual WideString UnicodeFromCharCode(uint32_t charcode) const;
virtual uint32_t CharCodeFromUnicode(wchar_t Unicode) const;
virtual bool HasFontWidths() const;
ByteString GetBaseFont() const { return m_BaseFont; }
CFX_SubstFont* GetSubstFont() const { return m_Font.GetSubstFont(); }
bool IsEmbedded() const { return IsType3Font() || m_pFontFile != nullptr; }
CPDF_Dictionary* GetFontDict() const { return m_pFontDict.Get(); }
void ClearFontDict() { m_pFontDict = nullptr; }
bool IsStandardFont() const;
bool HasFace() const { return !!m_Font.GetFace(); }
void AppendChar(ByteString* str, uint32_t charcode) const;
const FX_RECT& GetFontBBox() const { return m_FontBBox; }
int GetTypeAscent() const { return m_Ascent; }
int GetTypeDescent() const { return m_Descent; }
uint32_t GetStringWidth(const ByteStringView& pString);
uint32_t FallbackFontFromCharcode(uint32_t charcode);
int FallbackGlyphFromCharcode(int fallbackFont, uint32_t charcode);
virtual uint32_t GetCharWidthF(uint32_t charcode) = 0;
virtual FX_RECT GetCharBBox(uint32_t charcode) = 0;
CPDF_Document* GetDocument() const { return m_pDocument.Get(); }
CFX_Font* GetFont() { return &m_Font; }
const CFX_Font* GetFont() const { return &m_Font; }
CFX_Font* GetFontFallback(int position);
protected:
CPDF_Font(CPDF_Document* pDocument, CPDF_Dictionary* pFontDict);
static int TT2PDF(int m, FXFT_Face face);
static bool FT_UseTTCharmap(FXFT_Face face, int platform_id, int encoding_id);
virtual bool Load() = 0;
void LoadUnicodeMap() const; // logically const only.
void LoadFontDescriptor(const CPDF_Dictionary* pDict);
void CheckFontMetrics();
const char* GetAdobeCharName(int iBaseEncoding,
const std::vector<ByteString>& charnames,
int charcode);
UnownedPtr<CPDF_Document> const m_pDocument;
CFX_Font m_Font;
std::vector<std::unique_ptr<CFX_Font>> m_FontFallbacks;
RetainPtr<CPDF_StreamAcc> m_pFontFile;
UnownedPtr<CPDF_Dictionary> m_pFontDict;
ByteString m_BaseFont;
mutable std::unique_ptr<CPDF_ToUnicodeMap> m_pToUnicodeMap;
mutable bool m_bToUnicodeLoaded = false;
int m_Flags = 0;
int m_StemV = 0;
int m_Ascent = 0;
int m_Descent = 0;
int m_ItalicAngle = 0;
FX_RECT m_FontBBox;
};
#endif // CORE_FPDFAPI_FONT_CPDF_FONT_H_
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