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path: root/core/fpdfapi/page/cpdf_meshstream.cpp
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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com

#include "core/fpdfapi/page/cpdf_meshstream.h"

#include "core/fpdfapi/page/cpdf_colorspace.h"
#include "core/fpdfapi/page/pageint.h"
#include "core/fpdfapi/parser/cpdf_array.h"

namespace {

// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.33 and 4.34)
bool ShouldCheckBPC(ShadingType type) {
  switch (type) {
    case kFreeFormGouraudTriangleMeshShading:
    case kLatticeFormGouraudTriangleMeshShading:
    case kCoonsPatchMeshShading:
    case kTensorProductPatchMeshShading:
      return true;
    default:
      return false;
  }
}

// Same references as ShouldCheckBPC() above.
bool IsValidBitsPerComponent(uint32_t x) {
  switch (x) {
    case 1:
    case 2:
    case 4:
    case 8:
    case 12:
    case 16:
      return true;
    default:
      return false;
  }
}

// Same references as ShouldCheckBPC() above.
bool IsValidBitsPerCoordinate(uint32_t x) {
  switch (x) {
    case 1:
    case 2:
    case 4:
    case 8:
    case 12:
    case 16:
    case 24:
    case 32:
      return true;
    default:
      return false;
  }
}

// See PDF Reference 1.7, page 315, table 4.32. (Also table 4.34)
bool ShouldCheckBitsPerFlag(ShadingType type) {
  switch (type) {
    case kFreeFormGouraudTriangleMeshShading:
    case kCoonsPatchMeshShading:
    case kTensorProductPatchMeshShading:
      return true;
    default:
      return false;
  }
}

// Same references as ShouldCheckBitsPerFlag() above.
bool IsValidBitsPerFlag(uint32_t x) {
  switch (x) {
    case 2:
    case 4:
    case 8:
      return true;
    default:
      return false;
  }
}

}  // namespace

CPDF_MeshVertex::CPDF_MeshVertex() = default;

CPDF_MeshVertex::CPDF_MeshVertex(const CPDF_MeshVertex&) = default;

CPDF_MeshVertex::~CPDF_MeshVertex() = default;

CPDF_MeshStream::CPDF_MeshStream(
    ShadingType type,
    const std::vector<std::unique_ptr<CPDF_Function>>& funcs,
    CPDF_Stream* pShadingStream,
    CPDF_ColorSpace* pCS)
    : m_type(type),
      m_funcs(funcs),
      m_pShadingStream(pShadingStream),
      m_pCS(pCS),
      m_nCoordBits(0),
      m_nComponentBits(0),
      m_nFlagBits(0),
      m_nComponents(0),
      m_CoordMax(0),
      m_ComponentMax(0),
      m_xmin(0),
      m_xmax(0),
      m_ymin(0),
      m_ymax(0) {
  memset(&m_ColorMin, 0, sizeof(m_ColorMin));
  memset(&m_ColorMax, 0, sizeof(m_ColorMax));
}

bool CPDF_MeshStream::Load() {
  m_Stream.LoadAllData(m_pShadingStream);
  m_BitStream.Init(m_Stream.GetData(), m_Stream.GetSize());
  CPDF_Dictionary* pDict = m_pShadingStream->GetDict();
  m_nCoordBits = pDict->GetIntegerFor("BitsPerCoordinate");
  m_nComponentBits = pDict->GetIntegerFor("BitsPerComponent");
  if (ShouldCheckBPC(m_type)) {
    if (!IsValidBitsPerCoordinate(m_nCoordBits))
      return false;
    if (!IsValidBitsPerComponent(m_nComponentBits))
      return false;
  }

  m_nFlagBits = pDict->GetIntegerFor("BitsPerFlag");
  if (ShouldCheckBitsPerFlag(m_type) && !IsValidBitsPerFlag(m_nFlagBits))
    return false;

  uint32_t nComponents = m_pCS->CountComponents();
  if (nComponents > kMaxComponents)
    return false;

  m_nComponents = m_funcs.empty() ? nComponents : 1;
  CPDF_Array* pDecode = pDict->GetArrayFor("Decode");
  if (!pDecode || pDecode->GetCount() != 4 + m_nComponents * 2)
    return false;

  m_xmin = pDecode->GetNumberAt(0);
  m_xmax = pDecode->GetNumberAt(1);
  m_ymin = pDecode->GetNumberAt(2);
  m_ymax = pDecode->GetNumberAt(3);
  for (uint32_t i = 0; i < m_nComponents; ++i) {
    m_ColorMin[i] = pDecode->GetNumberAt(i * 2 + 4);
    m_ColorMax[i] = pDecode->GetNumberAt(i * 2 + 5);
  }

  if (ShouldCheckBPC(m_type)) {
    m_CoordMax = m_nCoordBits == 32 ? -1 : (1 << m_nCoordBits) - 1;
    m_ComponentMax = (1 << m_nComponentBits) - 1;
  }
  return true;
}

bool CPDF_MeshStream::CanReadFlag() const {
  return m_BitStream.BitsRemaining() >= m_nFlagBits;
}

bool CPDF_MeshStream::CanReadCoords() const {
  return m_BitStream.BitsRemaining() / 2 >= m_nCoordBits;
}

bool CPDF_MeshStream::CanReadColor() const {
  return m_BitStream.BitsRemaining() / m_nComponentBits >= m_nComponents;
}

uint32_t CPDF_MeshStream::ReadFlag() {
  ASSERT(ShouldCheckBitsPerFlag(m_type));
  return m_BitStream.GetBits(m_nFlagBits) & 0x03;
}

CFX_PointF CPDF_MeshStream::ReadCoords() {
  ASSERT(ShouldCheckBPC(m_type));

  CFX_PointF pos;
  if (m_nCoordBits == 32) {
    pos.x = m_xmin +
            m_BitStream.GetBits(m_nCoordBits) * (m_xmax - m_xmin) /
                static_cast<double>(m_CoordMax);
    pos.y = m_ymin +
            m_BitStream.GetBits(m_nCoordBits) * (m_ymax - m_ymin) /
                static_cast<double>(m_CoordMax);
  } else {
    pos.x = m_xmin +
            m_BitStream.GetBits(m_nCoordBits) * (m_xmax - m_xmin) / m_CoordMax;
    pos.y = m_ymin +
            m_BitStream.GetBits(m_nCoordBits) * (m_ymax - m_ymin) / m_CoordMax;
  }
  return pos;
}

std::tuple<float, float, float> CPDF_MeshStream::ReadColor() {
  ASSERT(ShouldCheckBPC(m_type));

  float color_value[kMaxComponents];
  for (uint32_t i = 0; i < m_nComponents; ++i) {
    color_value[i] = m_ColorMin[i] +
                     m_BitStream.GetBits(m_nComponentBits) *
                         (m_ColorMax[i] - m_ColorMin[i]) / m_ComponentMax;
  }

  float r;
  float g;
  float b;
  if (m_funcs.empty()) {
    m_pCS->GetRGB(color_value, &r, &g, &b);
    return std::tuple<float, float, float>(r, g, b);
  }

  float result[kMaxComponents];
  memset(result, 0, sizeof(result));
  int nResults;
  for (const auto& func : m_funcs) {
    if (func && func->CountOutputs() <= kMaxComponents)
      func->Call(color_value, 1, result, &nResults);
  }

  m_pCS->GetRGB(result, &r, &g, &b);
  return std::tuple<float, float, float>(r, g, b);
}

bool CPDF_MeshStream::ReadVertex(const CFX_Matrix& pObject2Bitmap,
                                 CPDF_MeshVertex* vertex,
                                 uint32_t* flag) {
  if (!CanReadFlag())
    return false;
  *flag = ReadFlag();

  if (!CanReadCoords())
    return false;
  vertex->position = pObject2Bitmap.Transform(ReadCoords());

  if (!CanReadColor())
    return false;
  std::tie(vertex->r, vertex->g, vertex->b) = ReadColor();
  m_BitStream.ByteAlign();
  return true;
}

bool CPDF_MeshStream::ReadVertexRow(const CFX_Matrix& pObject2Bitmap,
                                    int count,
                                    CPDF_MeshVertex* vertex) {
  for (int i = 0; i < count; i++) {
    if (m_BitStream.IsEOF() || !CanReadCoords())
      return false;

    vertex[i].position = pObject2Bitmap.Transform(ReadCoords());
    if (!CanReadColor())
      return false;

    std::tie(vertex[i].r, vertex[i].g, vertex[i].b) = ReadColor();
    m_BitStream.ByteAlign();
  }
  return true;
}