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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "core/fpdfapi/page/cpdf_pageobject.h"
CPDF_PageObject::CPDF_PageObject(int32_t content_stream)
: m_bDirty(false), m_ContentStream(content_stream) {}
CPDF_PageObject::~CPDF_PageObject() {}
bool CPDF_PageObject::IsText() const {
return false;
}
bool CPDF_PageObject::IsPath() const {
return false;
}
bool CPDF_PageObject::IsImage() const {
return false;
}
bool CPDF_PageObject::IsShading() const {
return false;
}
bool CPDF_PageObject::IsForm() const {
return false;
}
CPDF_TextObject* CPDF_PageObject::AsText() {
return nullptr;
}
const CPDF_TextObject* CPDF_PageObject::AsText() const {
return nullptr;
}
CPDF_PathObject* CPDF_PageObject::AsPath() {
return nullptr;
}
const CPDF_PathObject* CPDF_PageObject::AsPath() const {
return nullptr;
}
CPDF_ImageObject* CPDF_PageObject::AsImage() {
return nullptr;
}
const CPDF_ImageObject* CPDF_PageObject::AsImage() const {
return nullptr;
}
CPDF_ShadingObject* CPDF_PageObject::AsShading() {
return nullptr;
}
const CPDF_ShadingObject* CPDF_PageObject::AsShading() const {
return nullptr;
}
CPDF_FormObject* CPDF_PageObject::AsForm() {
return nullptr;
}
const CPDF_FormObject* CPDF_PageObject::AsForm() const {
return nullptr;
}
void CPDF_PageObject::CopyData(const CPDF_PageObject* pSrc) {
CopyStates(*pSrc);
m_Left = pSrc->m_Left;
m_Right = pSrc->m_Right;
m_Top = pSrc->m_Top;
m_Bottom = pSrc->m_Bottom;
m_bDirty = true;
}
void CPDF_PageObject::TransformClipPath(CFX_Matrix& matrix) {
if (!m_ClipPath.HasRef())
return;
m_ClipPath.Transform(matrix);
SetDirty(true);
}
void CPDF_PageObject::TransformGeneralState(CFX_Matrix& matrix) {
if (!m_GeneralState.HasRef())
return;
m_GeneralState.GetMutableMatrix()->Concat(matrix);
SetDirty(true);
}
FX_RECT CPDF_PageObject::GetBBox(const CFX_Matrix* pMatrix) const {
CFX_FloatRect rect(m_Left, m_Bottom, m_Right, m_Top);
if (pMatrix)
rect = pMatrix->TransformRect(rect);
return rect.GetOuterRect();
}
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