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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "core/fpdfapi/page/cpdf_shadingobject.h"
#include "core/fpdfapi/page/cpdf_docpagedata.h"
#include "core/fpdfapi/page/cpdf_shadingpattern.h"
#include "core/fpdfapi/parser/cpdf_document.h"
CPDF_ShadingObject::CPDF_ShadingObject() : m_pShading(nullptr) {}
CPDF_ShadingObject::~CPDF_ShadingObject() {}
CPDF_ShadingObject* CPDF_ShadingObject::Clone() const {
CPDF_ShadingObject* obj = new CPDF_ShadingObject;
obj->CopyData(this);
obj->m_pShading = m_pShading;
if (obj->m_pShading && obj->m_pShading->document()) {
CPDF_DocPageData* pDocPageData = obj->m_pShading->document()->GetPageData();
CPDF_Pattern* pattern = pDocPageData->GetPattern(
obj->m_pShading->GetShadingObject(), m_pShading->IsShadingObject(),
obj->m_pShading->parent_matrix());
obj->m_pShading = pattern ? pattern->AsShadingPattern() : nullptr;
}
obj->m_Matrix = m_Matrix;
return obj;
}
CPDF_PageObject::Type CPDF_ShadingObject::GetType() const {
return SHADING;
}
void CPDF_ShadingObject::Transform(const CFX_Matrix& matrix) {
if (m_ClipPath)
m_ClipPath.Transform(matrix);
m_Matrix.Concat(matrix);
if (m_ClipPath) {
CalcBoundingBox();
} else {
matrix.TransformRect(m_Left, m_Right, m_Top, m_Bottom);
}
}
bool CPDF_ShadingObject::IsShading() const {
return true;
}
CPDF_ShadingObject* CPDF_ShadingObject::AsShading() {
return this;
}
const CPDF_ShadingObject* CPDF_ShadingObject::AsShading() const {
return this;
}
void CPDF_ShadingObject::CalcBoundingBox() {
if (!m_ClipPath)
return;
CFX_FloatRect rect = m_ClipPath.GetClipBox();
m_Left = rect.left;
m_Bottom = rect.bottom;
m_Right = rect.right;
m_Top = rect.top;
}
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