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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_
#define CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_
#include <memory>
#include "core/fxcrt/cfx_retain_ptr.h"
#include "core/fxcrt/cfx_unowned_ptr.h"
#include "core/fxcrt/fx_coordinates.h"
class CFX_DIBitmap;
class CFX_RenderDevice;
class CPDF_PageObject;
class CPDF_RenderContext;
class CPDF_DeviceBuffer {
public:
CPDF_DeviceBuffer();
~CPDF_DeviceBuffer();
bool Initialize(CPDF_RenderContext* pContext,
CFX_RenderDevice* pDevice,
FX_RECT* pRect,
const CPDF_PageObject* pObj,
int max_dpi);
void OutputToDevice();
CFX_RetainPtr<CFX_DIBitmap> GetBitmap() const { return m_pBitmap; }
const CFX_Matrix* GetMatrix() const { return &m_Matrix; }
private:
CFX_UnownedPtr<CFX_RenderDevice> m_pDevice;
CFX_UnownedPtr<CPDF_RenderContext> m_pContext;
CFX_UnownedPtr<const CPDF_PageObject> m_pObject;
CFX_RetainPtr<CFX_DIBitmap> m_pBitmap;
FX_RECT m_Rect;
CFX_Matrix m_Matrix;
};
#endif // CORE_FPDFAPI_RENDER_CPDF_DEVICEBUFFER_H_
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