1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
|
// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXCRT_FX_COORDINATES_H_
#define CORE_FXCRT_FX_COORDINATES_H_
#include <algorithm>
#include <tuple>
#include "core/fxcrt/fx_system.h"
#include "third_party/base/numerics/safe_math.h"
class CFX_Matrix;
template <class BaseType>
class CFX_PTemplate {
public:
CFX_PTemplate() : x(0), y(0) {}
CFX_PTemplate(BaseType new_x, BaseType new_y) : x(new_x), y(new_y) {}
CFX_PTemplate(const CFX_PTemplate& other) : x(other.x), y(other.y) {}
CFX_PTemplate operator=(const CFX_PTemplate& other) {
if (this != &other) {
x = other.x;
y = other.y;
}
return *this;
}
bool operator==(const CFX_PTemplate& other) const {
return x == other.x && y == other.y;
}
bool operator!=(const CFX_PTemplate& other) const {
return !(*this == other);
}
CFX_PTemplate& operator+=(const CFX_PTemplate<BaseType>& obj) {
x += obj.x;
y += obj.y;
return *this;
}
CFX_PTemplate& operator-=(const CFX_PTemplate<BaseType>& obj) {
x -= obj.x;
y -= obj.y;
return *this;
}
CFX_PTemplate operator+(const CFX_PTemplate& other) const {
return CFX_PTemplate(x + other.x, y + other.y);
}
CFX_PTemplate operator-(const CFX_PTemplate& other) const {
return CFX_PTemplate(x - other.x, y - other.y);
}
BaseType x;
BaseType y;
};
using CFX_Point = CFX_PTemplate<int32_t>;
using CFX_PointF = CFX_PTemplate<float>;
template <class BaseType>
class CFX_STemplate {
public:
CFX_STemplate() : width(0), height(0) {}
CFX_STemplate(BaseType new_width, BaseType new_height)
: width(new_width), height(new_height) {}
CFX_STemplate(const CFX_STemplate& other)
: width(other.width), height(other.height) {}
template <typename OtherType>
CFX_STemplate<OtherType> As() const {
return CFX_STemplate<OtherType>(static_cast<OtherType>(width),
static_cast<OtherType>(height));
}
void clear() {
width = 0;
height = 0;
}
CFX_STemplate operator=(const CFX_STemplate& other) {
if (this != &other) {
width = other.width;
height = other.height;
}
return *this;
}
bool operator==(const CFX_STemplate& other) const {
return width == other.width && height == other.height;
}
bool operator!=(const CFX_STemplate& other) const {
return !(*this == other);
}
CFX_STemplate& operator+=(const CFX_STemplate<BaseType>& obj) {
width += obj.width;
height += obj.height;
return *this;
}
CFX_STemplate& operator-=(const CFX_STemplate<BaseType>& obj) {
width -= obj.width;
height -= obj.height;
return *this;
}
CFX_STemplate& operator*=(BaseType factor) {
width *= factor;
height *= factor;
return *this;
}
CFX_STemplate& operator/=(BaseType divisor) {
width /= divisor;
height /= divisor;
return *this;
}
CFX_STemplate operator+(const CFX_STemplate& other) const {
return CFX_STemplate(width + other.width, height + other.height);
}
CFX_STemplate operator-(const CFX_STemplate& other) const {
return CFX_STemplate(width - other.width, height - other.height);
}
CFX_STemplate operator*(BaseType factor) const {
return CFX_STemplate(width * factor, height * factor);
}
CFX_STemplate operator/(BaseType divisor) const {
return CFX_STemplate(width / divisor, height / divisor);
}
BaseType width;
BaseType height;
};
using CFX_Size = CFX_STemplate<int32_t>;
using CFX_SizeF = CFX_STemplate<float>;
template <class BaseType>
class CFX_VTemplate final : public CFX_PTemplate<BaseType> {
public:
using CFX_PTemplate<BaseType>::x;
using CFX_PTemplate<BaseType>::y;
CFX_VTemplate() : CFX_PTemplate<BaseType>() {}
CFX_VTemplate(BaseType new_x, BaseType new_y)
: CFX_PTemplate<BaseType>(new_x, new_y) {}
CFX_VTemplate(const CFX_VTemplate& other) : CFX_PTemplate<BaseType>(other) {}
CFX_VTemplate(const CFX_PTemplate<BaseType>& point1,
const CFX_PTemplate<BaseType>& point2)
: CFX_PTemplate<BaseType>(point2.x - point1.x, point2.y - point1.y) {}
float Length() const { return sqrt(x * x + y * y); }
void Normalize() {
float fLen = Length();
if (fLen < 0.0001f)
return;
x /= fLen;
y /= fLen;
}
void Translate(BaseType dx, BaseType dy) {
x += dx;
y += dy;
}
void Scale(BaseType sx, BaseType sy) {
x *= sx;
y *= sy;
}
void Rotate(float fRadian) {
float cosValue = cos(fRadian);
float sinValue = sin(fRadian);
x = x * cosValue - y * sinValue;
y = x * sinValue + y * cosValue;
}
};
using CFX_Vector = CFX_VTemplate<int32_t>;
using CFX_VectorF = CFX_VTemplate<float>;
// Rectangles.
// TODO(tsepez): Consolidate all these different rectangle classes.
// LTRB rectangles (y-axis runs downwards).
// Struct layout is compatible with win32 RECT.
struct FX_RECT {
FX_RECT() : left(0), top(0), right(0), bottom(0) {}
FX_RECT(int l, int t, int r, int b) : left(l), top(t), right(r), bottom(b) {}
int Width() const { return right - left; }
int Height() const { return bottom - top; }
bool IsEmpty() const { return right <= left || bottom <= top; }
bool Valid() const {
pdfium::base::CheckedNumeric<int> w = right;
pdfium::base::CheckedNumeric<int> h = bottom;
w -= left;
h -= top;
return w.IsValid() && h.IsValid();
}
void Normalize();
void Intersect(const FX_RECT& src);
void Intersect(int l, int t, int r, int b) { Intersect(FX_RECT(l, t, r, b)); }
void Offset(int dx, int dy) {
left += dx;
right += dx;
top += dy;
bottom += dy;
}
bool operator==(const FX_RECT& src) const {
return left == src.left && right == src.right && top == src.top &&
bottom == src.bottom;
}
bool Contains(int x, int y) const {
return x >= left && x < right && y >= top && y < bottom;
}
int32_t left;
int32_t top;
int32_t right;
int32_t bottom;
};
// LTRB rectangles (y-axis runs upwards).
class CFX_FloatRect {
public:
constexpr CFX_FloatRect() : CFX_FloatRect(0.0f, 0.0f, 0.0f, 0.0f) {}
constexpr CFX_FloatRect(float l, float b, float r, float t)
: left(l), bottom(b), right(r), top(t) {}
explicit CFX_FloatRect(const float* pArray)
: CFX_FloatRect(pArray[0], pArray[1], pArray[2], pArray[3]) {}
explicit CFX_FloatRect(const FX_RECT& rect);
static CFX_FloatRect GetBBox(const CFX_PointF* pPoints, int nPoints);
void Normalize();
void Reset();
bool IsEmpty() const { return left >= right || bottom >= top; }
bool Contains(const CFX_PointF& point) const;
bool Contains(const CFX_FloatRect& other_rect) const;
void Intersect(const CFX_FloatRect& other_rect);
void Union(const CFX_FloatRect& other_rect);
// These may be better at rounding than ToFxRect() and friends.
//
// Returned rect has bounds rounded up/down such that it is contained in the
// original.
FX_RECT GetInnerRect() const;
// Returned rect has bounds rounded up/down such that the original is
// contained in it.
FX_RECT GetOuterRect() const;
// Returned rect has bounds rounded up/down such that the dimensions are
// rounded up and the sum of the error in the bounds is minimized.
FX_RECT GetClosestRect() const;
CFX_FloatRect GetCenterSquare() const;
void InitRect(const CFX_PointF& point) {
left = point.x;
right = point.x;
bottom = point.y;
top = point.y;
}
void UpdateRect(const CFX_PointF& point);
float Width() const { return right - left; }
float Height() const { return top - bottom; }
void Inflate(float x, float y) {
Normalize();
left -= x;
right += x;
bottom -= y;
top += y;
}
void Inflate(float other_left,
float other_bottom,
float other_right,
float other_top) {
Normalize();
left -= other_left;
bottom -= other_bottom;
right += other_right;
top += other_top;
}
void Inflate(const CFX_FloatRect& rt) {
Inflate(rt.left, rt.bottom, rt.right, rt.top);
}
void Deflate(float x, float y) {
Normalize();
left += x;
right -= x;
bottom += y;
top -= y;
}
void Deflate(float other_left,
float other_bottom,
float other_right,
float other_top) {
Normalize();
left += other_left;
bottom += other_bottom;
right -= other_right;
top -= other_top;
}
void Deflate(const CFX_FloatRect& rt) {
Deflate(rt.left, rt.bottom, rt.right, rt.top);
}
CFX_FloatRect GetDeflated(float x, float y) const {
if (IsEmpty())
return CFX_FloatRect();
CFX_FloatRect that = *this;
that.Deflate(x, y);
that.Normalize();
return that;
}
void Translate(float e, float f) {
left += e;
right += e;
top += f;
bottom += f;
}
void Scale(float fScale);
void ScaleFromCenterPoint(float fScale);
// GetInnerRect() and friends may be better at rounding than these methods.
// Unlike the methods above, these two blindly floor / round the LBRT values.
// Doing so may introduce rounding errors that are visible to users as
// off-by-one pixels/lines.
//
// Floors LBRT values.
FX_RECT ToFxRect() const;
// Rounds LBRT values.
FX_RECT ToRoundedFxRect() const;
float left;
float bottom;
float right;
float top;
};
#ifndef NDEBUG
std::ostream& operator<<(std::ostream& os, const CFX_FloatRect& rect);
#endif
// LTWH rectangles (y-axis runs downwards).
class CFX_RectF {
public:
using PointType = CFX_PointF;
using SizeType = CFX_SizeF;
CFX_RectF() : left(0), top(0), width(0), height(0) {}
CFX_RectF(float dst_left, float dst_top, float dst_width, float dst_height)
: left(dst_left), top(dst_top), width(dst_width), height(dst_height) {}
CFX_RectF(float dst_left, float dst_top, const SizeType& dst_size)
: left(dst_left),
top(dst_top),
width(dst_size.width),
height(dst_size.height) {}
CFX_RectF(const PointType& p, float dst_width, float dst_height)
: left(p.x), top(p.y), width(dst_width), height(dst_height) {}
CFX_RectF(const PointType& p1, const SizeType& s2)
: left(p1.x), top(p1.y), width(s2.width), height(s2.height) {}
// NOLINTNEXTLINE(runtime/explicit)
CFX_RectF(const CFX_RectF& other)
: left(other.left),
top(other.top),
width(other.width),
height(other.height) {}
void Reset() {
left = 0;
top = 0;
width = 0;
height = 0;
}
CFX_RectF& operator+=(const PointType& p) {
left += p.x;
top += p.y;
return *this;
}
CFX_RectF& operator-=(const PointType& p) {
left -= p.x;
top -= p.y;
return *this;
}
float right() const { return left + width; }
float bottom() const { return top + height; }
void Normalize() {
if (width < 0) {
left += width;
width = -width;
}
if (height < 0) {
top += height;
height = -height;
}
}
void Offset(float dx, float dy) {
left += dx;
top += dy;
}
void Inflate(float x, float y) {
left -= x;
width += x * 2;
top -= y;
height += y * 2;
}
void Inflate(const PointType& p) { Inflate(p.x, p.y); }
void Inflate(float off_left,
float off_top,
float off_right,
float off_bottom) {
left -= off_left;
top -= off_top;
width += off_left + off_right;
height += off_top + off_bottom;
}
void Inflate(const CFX_RectF& rt) {
Inflate(rt.left, rt.top, rt.left + rt.width, rt.top + rt.height);
}
void Deflate(float x, float y) {
left += x;
width -= x * 2;
top += y;
height -= y * 2;
}
void Deflate(const PointType& p) { Deflate(p.x, p.y); }
void Deflate(float off_left,
float off_top,
float off_right,
float off_bottom) {
left += off_left;
top += off_top;
width -= off_left + off_right;
height -= off_top + off_bottom;
}
void Deflate(const CFX_RectF& rt) {
Deflate(rt.left, rt.top, rt.top + rt.width, rt.top + rt.height);
}
bool IsEmpty() const { return width <= 0 || height <= 0; }
bool IsEmpty(float fEpsilon) const {
return width <= fEpsilon || height <= fEpsilon;
}
void Empty() { width = height = 0; }
bool Contains(const PointType& p) const {
return p.x >= left && p.x < left + width && p.y >= top &&
p.y < top + height;
}
bool Contains(const CFX_RectF& rt) const {
return rt.left >= left && rt.right() <= right() && rt.top >= top &&
rt.bottom() <= bottom();
}
float Width() const { return width; }
float Height() const { return height; }
SizeType Size() const { return SizeType(width, height); }
PointType TopLeft() const { return PointType(left, top); }
PointType TopRight() const { return PointType(left + width, top); }
PointType BottomLeft() const { return PointType(left, top + height); }
PointType BottomRight() const {
return PointType(left + width, top + height);
}
PointType Center() const {
return PointType(left + width / 2, top + height / 2);
}
void Union(float x, float y) {
float r = right();
float b = bottom();
left = std::min(left, x);
top = std::min(top, y);
r = std::max(r, x);
b = std::max(b, y);
width = r - left;
height = b - top;
}
void Union(const PointType& p) { Union(p.x, p.y); }
void Union(const CFX_RectF& rt) {
float r = right();
float b = bottom();
left = std::min(left, rt.left);
top = std::min(top, rt.top);
r = std::max(r, rt.right());
b = std::max(b, rt.bottom());
width = r - left;
height = b - top;
}
void Intersect(const CFX_RectF& rt) {
float r = right();
float b = bottom();
left = std::max(left, rt.left);
top = std::max(top, rt.top);
r = std::min(r, rt.right());
b = std::min(b, rt.bottom());
width = r - left;
height = b - top;
}
bool IntersectWith(const CFX_RectF& rt) const {
CFX_RectF rect = rt;
rect.Intersect(*this);
return !rect.IsEmpty();
}
bool IntersectWith(const CFX_RectF& rt, float fEpsilon) const {
CFX_RectF rect = rt;
rect.Intersect(*this);
return !rect.IsEmpty(fEpsilon);
}
friend bool operator==(const CFX_RectF& rc1, const CFX_RectF& rc2) {
return rc1.left == rc2.left && rc1.top == rc2.top &&
rc1.width == rc2.width && rc1.height == rc2.height;
}
friend bool operator!=(const CFX_RectF& rc1, const CFX_RectF& rc2) {
return !(rc1 == rc2);
}
CFX_FloatRect ToFloatRect() const {
// Note, we flip top/bottom here because the CFX_FloatRect has the
// y-axis running in the opposite direction.
return CFX_FloatRect(left, top, right(), bottom());
}
float left;
float top;
float width;
float height;
};
#ifndef NDEBUG
std::ostream& operator<<(std::ostream& os, const CFX_RectF& rect);
#endif // NDEBUG
// The matrix is of the form:
// | a b 0 |
// | c d 0 |
// | e f 1 |
// See PDF spec 1.7 Section 4.2.3.
//
class CFX_Matrix {
public:
CFX_Matrix() { SetIdentity(); }
explicit CFX_Matrix(const float n[6])
: a(n[0]), b(n[1]), c(n[2]), d(n[3]), e(n[4]), f(n[5]) {}
CFX_Matrix(const CFX_Matrix& other) = default;
CFX_Matrix(float a1, float b1, float c1, float d1, float e1, float f1)
: a(a1), b(b1), c(c1), d(d1), e(e1), f(f1) {}
void operator=(const CFX_Matrix& other) {
a = other.a;
b = other.b;
c = other.c;
d = other.d;
e = other.e;
f = other.f;
}
void SetIdentity() {
a = 1;
b = 0;
c = 0;
d = 1;
e = 0;
f = 0;
}
CFX_Matrix GetInverse() const;
void Concat(const CFX_Matrix& right);
void ConcatPrepend(const CFX_Matrix& left);
void ConcatInverse(const CFX_Matrix& m);
void ConcatInversePrepend(const CFX_Matrix& m);
bool IsIdentity() const {
return a == 1 && b == 0 && c == 0 && d == 1 && e == 0 && f == 0;
}
bool Is90Rotated() const;
bool IsScaled() const;
bool WillScale() const { return a != 1.0f || b != 0 || c != 0 || d != 1.0f; }
void Translate(float x, float y);
void TranslatePrepend(float x, float y);
void Translate(int32_t x, int32_t y) {
Translate(static_cast<float>(x), static_cast<float>(y));
}
void TranslatePrepend(int32_t x, int32_t y) {
TranslatePrepend(static_cast<float>(x), static_cast<float>(y));
}
void Scale(float sx, float sy);
void Rotate(float fRadian);
void Shear(float fAlphaRadian, float fBetaRadian);
void MatchRect(const CFX_FloatRect& dest, const CFX_FloatRect& src);
float GetXUnit() const;
float GetYUnit() const;
CFX_FloatRect GetUnitRect() const;
float TransformXDistance(float dx) const;
float TransformDistance(float distance) const;
CFX_PointF Transform(const CFX_PointF& point) const;
std::tuple<float, float, float, float> TransformRect(
const float& left,
const float& right,
const float& top,
const float& bottom) const;
CFX_RectF TransformRect(const CFX_RectF& rect) const;
CFX_FloatRect TransformRect(const CFX_FloatRect& rect) const;
float a;
float b;
float c;
float d;
float e;
float f;
};
#endif // CORE_FXCRT_FX_COORDINATES_H_
|