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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
#define CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
#include <map>
#include <vector>
#include "core/fxcrt/fx_string.h"
#include "core/fxge/fx_font.h"
#define FPF_MATCHFONT_REPLACEANSI 1
class CFPF_SkiaFont;
class CFPF_SkiaPathFont;
class CFPF_SkiaFontMgr {
public:
CFPF_SkiaFontMgr();
~CFPF_SkiaFontMgr();
void LoadSystemFonts();
CFPF_SkiaFont* CreateFont(const ByteStringView& bsFamilyname,
uint8_t uCharset,
uint32_t dwStyle,
uint32_t dwMatch);
bool InitFTLibrary();
FXFT_Face GetFontFace(const ByteStringView& bsFile, int32_t iFaceIndex);
private:
void ScanPath(const ByteString& path);
void ScanFile(const ByteString& file);
void ReportFace(FXFT_Face face, CFPF_SkiaPathFont* pFont);
bool m_bLoaded = false;
FXFT_Library m_FTLibrary = nullptr;
std::vector<CFPF_SkiaPathFont*> m_FontFaces;
std::map<uint32_t, CFPF_SkiaFont*> m_FamilyFonts;
};
#endif // CORE_FXGE_ANDROID_CFPF_SKIAFONTMGR_H_
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