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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef CORE_INCLUDE_FXCRT_FX_BIDI_H_
#define CORE_INCLUDE_FXCRT_FX_BIDI_H_
#include <memory>
#include <vector>
#include "fx_string.h"
#include "fx_system.h"
// Processes characters and group them into segments based on text direction.
class CFX_BidiChar {
public:
enum Direction { NEUTRAL, LEFT, RIGHT };
struct Segment {
int32_t start; // Start position.
int32_t count; // Character count.
Direction direction; // Segment direction.
};
CFX_BidiChar();
// Append a character and classify it as left, right, or neutral.
// Returns true if the character has a different direction than the
// existing direction to indicate there is a segment to process.
bool AppendChar(FX_WCHAR wch);
// Call this after the last character has been appended. AppendChar()
// must not be called after this.
// Returns true if there is still a segment to process.
bool EndChar();
// Call after a change in direction is indicated by the above to get
// information about the segment to process.
Segment GetSegmentInfo() const { return m_LastSegment; }
private:
void StartNewSegment(CFX_BidiChar::Direction direction);
Segment m_CurrentSegment;
Segment m_LastSegment;
};
class CFX_BidiString {
public:
using const_iterator = std::vector<CFX_BidiChar::Segment>::const_iterator;
explicit CFX_BidiString(const CFX_WideString& str);
// Overall direction is always LEFT or RIGHT, never NEUTRAL.
CFX_BidiChar::Direction OverallDirection() const {
return m_eOverallDirection;
}
// Force the overall direction to be R2L regardless of what was detected.
void SetOverallDirectionRight();
FX_WCHAR CharAt(size_t x) const { return m_Str[x]; }
const_iterator begin() const { return m_Order.begin(); }
const_iterator end() const { return m_Order.end(); }
private:
const CFX_WideString m_Str;
std::unique_ptr<CFX_BidiChar> m_pBidiChar;
std::vector<CFX_BidiChar::Segment> m_Order;
CFX_BidiChar::Direction m_eOverallDirection;
};
#endif // CORE_INCLUDE_FXCRT_FX_BIDI_H_
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