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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef FPDFSDK_INCLUDE_FSDK_RENDERCONTEXT_H_
#define FPDFSDK_INCLUDE_FSDK_RENDERCONTEXT_H_
#include "../../public/fpdf_progressive.h"
#include "fsdk_define.h"
// Everything about rendering is put here: for OOM recovery
class CRenderContext
{
public:
CRenderContext() { Clear(); }
~CRenderContext();
void Clear();
CFX_RenderDevice* m_pDevice;
CPDF_RenderContext* m_pContext;
CPDF_ProgressiveRenderer* m_pRenderer;
CPDF_AnnotList* m_pAnnots;
CPDF_RenderOptions* m_pOptions;
#ifdef _WIN32_WCE
CFX_DIBitmap* m_pBitmap;
HBITMAP m_hBitmap;
#endif
};
class IFSDK_PAUSE_Adapter : public IFX_Pause
{
public:
IFSDK_PAUSE_Adapter(IFSDK_PAUSE* IPause );
bool NeedToPauseNow();
private:
IFSDK_PAUSE* m_IPause;
};
#endif // FPDFSDK_INCLUDE_FSDK_RENDERCONTEXT_H_
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