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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef FXJS_CFXJSE_CONTEXT_H_
#define FXJS_CFXJSE_CONTEXT_H_
#include <memory>
#include <vector>
#include "fxjs/fxjse.h"
#include "v8/include/v8.h"
class CFXJS_Engine;
class CFXJSE_Class;
class CFXJSE_Value;
struct FXJSE_CLASS_DESCRIPTOR;
class CFXJSE_Context {
public:
static std::unique_ptr<CFXJSE_Context> Create(
v8::Isolate* pIsolate,
CFXJS_Engine* pOptionalEngineToSet,
const FXJSE_CLASS_DESCRIPTOR* pGlobalClass,
CFXJSE_HostObject* pGlobalObject);
explicit CFXJSE_Context(v8::Isolate* pIsolate);
~CFXJSE_Context();
v8::Isolate* GetIsolate() const { return m_pIsolate; }
v8::Local<v8::Context> GetContext();
std::unique_ptr<CFXJSE_Value> GetGlobalObject();
void AddClass(std::unique_ptr<CFXJSE_Class> pClass);
CFXJSE_Class* GetClassByName(const ByteStringView& szName) const;
void EnableCompatibleMode();
bool ExecuteScript(const char* szScript,
CFXJSE_Value* lpRetValue,
CFXJSE_Value* lpNewThisObject = nullptr);
protected:
friend class CFXJSE_ScopeUtil_IsolateHandleContext;
CFXJSE_Context(const CFXJSE_Context&) = delete;
CFXJSE_Context& operator=(const CFXJSE_Context&) = delete;
v8::Global<v8::Context> m_hContext;
v8::Isolate* m_pIsolate;
std::vector<std::unique_ptr<CFXJSE_Class>> m_rgClasses;
};
void FXJSE_UpdateObjectBinding(v8::Local<v8::Object>& hObject,
CFXJSE_HostObject* lpNewBinding = nullptr);
CFXJSE_HostObject* FXJSE_RetrieveObjectBinding(v8::Local<v8::Object> hJSObject,
CFXJSE_Class* lpClass = nullptr);
#endif // FXJS_CFXJSE_CONTEXT_H_
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