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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FDE_FDE_RENDER_H_
#define XFA_FDE_FDE_RENDER_H_
#include <memory>
#include <vector>
#include "core/fxcrt/fx_coordinates.h"
#include "xfa/fde/fde_gedevice.h"
#include "xfa/fde/fde_iterator.h"
#include "xfa/fde/fde_visualset.h"
class CFDE_RenderDevice;
enum FDE_RENDERSTATUS {
FDE_RENDERSTATUS_Reset = 0,
FDE_RENDERSTATUS_Paused,
FDE_RENDERSTATUS_Done,
FDE_RENDERSTATUS_Failed,
};
class CFDE_RenderContext {
public:
CFDE_RenderContext();
~CFDE_RenderContext();
bool StartRender(CFDE_RenderDevice* pRenderDevice,
IFDE_CanvasSet* pCanvasSet,
const CFX_Matrix& tmDoc2Device);
FDE_RENDERSTATUS GetStatus() const { return m_eStatus; }
FDE_RENDERSTATUS DoRender(IFX_Pause* pPause = nullptr);
void StopRender();
void RenderText(IFDE_TextSet* pTextSet, FDE_TEXTEDITPIECE* pText);
protected:
FDE_RENDERSTATUS m_eStatus;
CFDE_RenderDevice* m_pRenderDevice;
CFX_Matrix m_Transform;
std::vector<FXTEXT_CHARPOS> m_CharPos;
std::unique_ptr<CFDE_Brush> m_pBrush;
std::unique_ptr<CFDE_VisualSetIterator> m_pIterator;
};
#endif // XFA_FDE_FDE_RENDER_H_
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