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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "xfa/fxgraphics/cfx_path.h"
#include "core/fxge/include/cfx_pathdata.h"
#include "xfa/fxgraphics/cfx_path_generator.h"
CFX_Path::CFX_Path() {
m_generator = nullptr;
}
FWL_Error CFX_Path::Create() {
if (m_generator)
return FWL_Error::PropertyInvalid;
m_generator = new CFX_PathGenerator;
m_generator->Create();
return FWL_Error::Succeeded;
}
CFX_Path::~CFX_Path() {
delete m_generator;
}
FWL_Error CFX_Path::MoveTo(FX_FLOAT x, FX_FLOAT y) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->MoveTo(x, y);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::LineTo(FX_FLOAT x, FX_FLOAT y) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->LineTo(x, y);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::BezierTo(FX_FLOAT ctrlX1,
FX_FLOAT ctrlY1,
FX_FLOAT ctrlX2,
FX_FLOAT ctrlY2,
FX_FLOAT toX,
FX_FLOAT toY) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->BezierTo(ctrlX1, ctrlY1, ctrlX2, ctrlY2, toX, toY);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::ArcTo(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->ArcTo(left + width / 2, top + height / 2, width / 2, height / 2,
startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::Close() {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->Close();
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddLine(FX_FLOAT x1,
FX_FLOAT y1,
FX_FLOAT x2,
FX_FLOAT y2) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddLine(x1, y1, x2, y2);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddBezier(FX_FLOAT startX,
FX_FLOAT startY,
FX_FLOAT ctrlX1,
FX_FLOAT ctrlY1,
FX_FLOAT ctrlX2,
FX_FLOAT ctrlY2,
FX_FLOAT endX,
FX_FLOAT endY) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddBezier(startX, startY, ctrlX1, ctrlY1, ctrlX2, ctrlY2, endX,
endY);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddRectangle(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddRectangle(left, top, left + width, top + height);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddEllipse(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddEllipse(left + width / 2, top + height / 2, width / 2,
height / 2);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddEllipse(const CFX_RectF& rect) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddEllipse(rect.left + rect.Width() / 2,
rect.top + rect.Height() / 2, rect.Width() / 2,
rect.Height() / 2);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddArc(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddArc(left + width / 2, top + height / 2, width / 2, height / 2,
startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddPie(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddPie(left + width / 2, top + height / 2, width / 2, height / 2,
startAngle, sweepAngle);
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::AddSubpath(CFX_Path* path) {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->AddPathData(path->GetPathData());
return FWL_Error::Succeeded;
}
FWL_Error CFX_Path::Clear() {
if (!m_generator)
return FWL_Error::PropertyInvalid;
m_generator->GetPathData()->SetPointCount(0);
return FWL_Error::Succeeded;
}
FX_BOOL CFX_Path::IsEmpty() {
if (!m_generator)
return FALSE;
if (m_generator->GetPathData()->GetPointCount() == 0)
return TRUE;
return FALSE;
}
CFX_PathData* CFX_Path::GetPathData() {
if (!m_generator)
return nullptr;
return m_generator->GetPathData();
}
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