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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FXGRAPHICS_CXFA_COLOR_H_
#define XFA_FXGRAPHICS_CXFA_COLOR_H_
#include "core/fxge/fx_dib.h"
class CXFA_Pattern;
class CXFA_Shading;
class CXFA_Color {
public:
enum Type { Invalid, Solid, Pattern, Shading };
CXFA_Color();
explicit CXFA_Color(const FX_ARGB argb);
explicit CXFA_Color(CXFA_Shading* shading);
CXFA_Color(CXFA_Pattern* pattern, const FX_ARGB argb);
~CXFA_Color();
Type GetType() const { return m_type; }
FX_ARGB GetArgb() const {
ASSERT(m_type == Solid || m_type == Pattern);
return m_argb;
}
CXFA_Pattern* GetPattern() const {
ASSERT(m_type == Pattern);
return m_pointer.pattern;
}
CXFA_Shading* GetShading() const {
ASSERT(m_type == Shading);
return m_pointer.shading;
}
CXFA_Color& operator=(const CXFA_Color& that);
private:
Type m_type;
FX_ARGB m_argb;
union {
CXFA_Pattern* pattern;
CXFA_Shading* shading;
} m_pointer;
};
#endif // XFA_FXGRAPHICS_CXFA_COLOR_H_
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