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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef __H_FX_GRAPHICS__
#define __H_FX_GRAPHICS__
#define FX_ERR_Succeeded 0
#define FX_ERR_Indefinite -1
#define FX_ERR_Parameter_Invalid -100
#define FX_ERR_Property_Invalid -200
#define FX_ERR_Intermediate_Value_Invalid -300
#define FX_ERR_Method_Not_Supported -400
#define FX_ERR_Out_Of_Memory -500
#define _FX_RETURN_IF_FAIL(arg) {if (!(arg)) return;}
#define _FX_RETURN_VALUE_IF_FAIL(arg, val) {if (!(arg)) return val;}
#define _FX_GOTO_POSITION_IF_FAIL(arg, pos) {if (!(arg)) goto pos;}
#define _FX_ERR_CHECK_RETURN_IF_FAIL(arg) {if ((arg) != FX_ERR_Succeeded) return;}
#define _FX_ERR_CHECK_RETURN_VALUE_IF_FAIL(arg, val) {if ((arg) != FX_ERR_Succeeded) return val;}
#define _FX_ERR_CHECK_GOTO_POSITION_IF_FAIL(arg, pos) {if ((arg) != FX_ERR_Succeeded) goto pos;}
#define FX_SHADING_Steps 256
typedef FX_INT32 FX_DashStyle;
enum {
FX_DASHSTYLE_Solid = 0,
FX_DASHSTYLE_Dash = 1,
FX_DASHSTYLE_Dot = 2,
FX_DASHSTYLE_DashDot = 3,
FX_DASHSTYLE_DashDotDot = 4
};
typedef FX_INT32 FX_StrokeAlignment;
enum {
FX_STROKEALIGNMENT_Center = 0,
FX_STROKEALIGNMENT_Inset = 1,
FX_STROKEALIGNMENT_Outset = 2,
FX_STROKEALIGNMENT_Left = 3,
FX_STROKEALIGNMENT_Right = 4
};
typedef FX_INT32 FX_HatchStyle;
enum {
FX_HATCHSTYLE_Horizontal = 0,
FX_HATCHSTYLE_Vertical = 1,
FX_HATCHSTYLE_ForwardDiagonal = 2,
FX_HATCHSTYLE_BackwardDiagonal = 3,
FX_HATCHSTYLE_Cross = 4,
FX_HATCHSTYLE_DiagonalCross = 5,
FX_HATCHSTYLE_05Percent = 6,
FX_HATCHSTYLE_10Percent = 7,
FX_HATCHSTYLE_20Percent = 8,
FX_HATCHSTYLE_25Percent = 9,
FX_HATCHSTYLE_30Percent = 10,
FX_HATCHSTYLE_40Percent = 11,
FX_HATCHSTYLE_50Percent = 12,
FX_HATCHSTYLE_60Percent = 13,
FX_HATCHSTYLE_70Percent = 14,
FX_HATCHSTYLE_75Percent = 15,
FX_HATCHSTYLE_80Percent = 16,
FX_HATCHSTYLE_90Percent = 17,
FX_HATCHSTYLE_LightDownwardDiagonal = 18,
FX_HATCHSTYLE_LightUpwardDiagonal = 19,
FX_HATCHSTYLE_DarkDownwardDiagonal = 20,
FX_HATCHSTYLE_DarkUpwardDiagonal = 21,
FX_HATCHSTYLE_WideDownwardDiagonal = 22,
FX_HATCHSTYLE_WideUpwardDiagonal = 23,
FX_HATCHSTYLE_LightVertical = 24,
FX_HATCHSTYLE_LightHorizontal = 25,
FX_HATCHSTYLE_NarrowVertical = 26,
FX_HATCHSTYLE_NarrowHorizontal = 27,
FX_HATCHSTYLE_DarkVertical = 28,
FX_HATCHSTYLE_DarkHorizontal = 29,
FX_HATCHSTYLE_DashedDownwardDiagonal = 30,
FX_HATCHSTYLE_DashedUpwardDiagonal = 31,
FX_HATCHSTYLE_DashedHorizontal = 32,
FX_HATCHSTYLE_DashedVertical = 33,
FX_HATCHSTYLE_SmallConfetti = 34,
FX_HATCHSTYLE_LargeConfetti = 35,
FX_HATCHSTYLE_ZigZag = 36,
FX_HATCHSTYLE_Wave = 37,
FX_HATCHSTYLE_DiagonalBrick = 38,
FX_HATCHSTYLE_HorizontalBrick = 39,
FX_HATCHSTYLE_Weave = 40,
FX_HATCHSTYLE_Plaid = 41,
FX_HATCHSTYLE_Divot = 42,
FX_HATCHSTYLE_DottedGrid = 43,
FX_HATCHSTYLE_DottedDiamond = 44,
FX_HATCHSTYLE_Shingle = 45,
FX_HATCHSTYLE_Trellis = 46,
FX_HATCHSTYLE_Sphere = 47,
FX_HATCHSTYLE_SmallGrid = 48,
FX_HATCHSTYLE_SmallCheckerBoard = 49,
FX_HATCHSTYLE_LargeCheckerBoard = 50,
FX_HATCHSTYLE_OutlinedDiamond = 51,
FX_HATCHSTYLE_SolidDiamond = 52
};
typedef FX_INT32 FX_DeviceCap;
typedef FX_INT32 FX_FillMode;
class CFX_Object;
class CFX_RenderDevice;
class CFX_GraphStateData;
class CFX_Matrix;
class CFX_DIBSource;
class CFX_DIBitmap;
class CFX_Font;
class CFX_WideString;
class IFX_FileRead;
class CFX_PathGenerator;
class CAGG_Graphics;
class CFX_Graphics;
class CFX_Color;
class CFX_Path;
class CFX_Pattern;
class CFX_Shading;
class CFX_Graphics : public CFX_Object
{
public:
CFX_Graphics();
FX_ERR Create(CFX_RenderDevice * renderDevice, FX_BOOL isAntialiasing = TRUE);
FX_ERR Create(FX_INT32 width,
FX_INT32 height,
FXDIB_Format format,
FX_BOOL isNative = TRUE,
FX_BOOL isAntialiasing = TRUE);
virtual ~CFX_Graphics();
FX_ERR GetDeviceCap(const FX_INT32 capID, FX_DeviceCap & capVal);
FX_ERR IsPrinterDevice(FX_BOOL & isPrinter);
FX_ERR EnableAntialiasing(FX_BOOL isAntialiasing);
FX_ERR SaveGraphState();
FX_ERR RestoreGraphState();
FX_ERR GetLineCap(CFX_GraphStateData::LineCap & lineCap);
FX_ERR SetLineCap(CFX_GraphStateData::LineCap lineCap);
FX_ERR GetDashCount(FX_INT32 & dashCount);
FX_ERR GetLineDash(FX_FLOAT & dashPhase, FX_FLOAT * dashArray);
FX_ERR SetLineDash(FX_FLOAT dashPhase, FX_FLOAT * dashArray, FX_INT32 dashCount);
FX_ERR SetLineDash(FX_DashStyle dashStyle);
FX_ERR GetLineJoin(CFX_GraphStateData::LineJoin & lineJoin);
FX_ERR SetLineJoin(CFX_GraphStateData::LineJoin lineJoin);
FX_ERR GetMiterLimit(FX_FLOAT & miterLimit);
FX_ERR SetMiterLimit(FX_FLOAT miterLimit);
FX_ERR GetLineWidth(FX_FLOAT & lineWidth);
FX_ERR SetLineWidth(FX_FLOAT lineWidth, FX_BOOL isActOnDash = FALSE);
FX_ERR GetStrokeAlignment(FX_StrokeAlignment & strokeAlignment);
FX_ERR SetStrokeAlignment(FX_StrokeAlignment strokeAlignment);
FX_ERR SetStrokeColor(CFX_Color * color);
FX_ERR SetFillColor(CFX_Color * color);
FX_ERR StrokePath(CFX_Path * path, CFX_Matrix * matrix = NULL);
FX_ERR FillPath(CFX_Path * path,
FX_FillMode fillMode = FXFILL_WINDING,
CFX_Matrix * matrix = NULL);
FX_ERR ClipPath(CFX_Path * path,
FX_FillMode fillMode = FXFILL_WINDING,
CFX_Matrix * matrix = NULL);
FX_ERR DrawImage(CFX_DIBSource * source,
const CFX_PointF & point,
CFX_Matrix * matrix = NULL);
FX_ERR StretchImage(CFX_DIBSource * source,
const CFX_RectF & rect,
CFX_Matrix * matrix = NULL);
FX_ERR ConcatMatrix(CFX_Matrix * matrix);
CFX_Matrix * GetMatrix();
FX_ERR GetClipRect(CFX_RectF & rect);
FX_ERR SetClipRect(const CFX_RectF & rect);
FX_ERR ClearClip();
FX_ERR SetFont(CFX_Font * font);
FX_ERR SetFontSize(const FX_FLOAT size);
FX_ERR SetFontHScale(const FX_FLOAT scale);
FX_ERR SetCharSpacing(const FX_FLOAT spacing);
FX_ERR SetTextDrawingMode(const FX_INT32 mode);
FX_ERR ShowText(const CFX_PointF & point,
const CFX_WideString & text,
CFX_Matrix * matrix = NULL);
FX_ERR CalcTextRect(CFX_RectF & rect,
const CFX_WideString & text,
FX_BOOL isMultiline = FALSE,
CFX_Matrix * matrix = NULL);
FX_ERR Transfer(CFX_Graphics * graphics, CFX_Matrix * matrix = NULL);
FX_ERR Transfer(CFX_Graphics * graphics,
FX_FLOAT srcLeft,
FX_FLOAT srcTop,
const CFX_RectF & dstRect,
CFX_Matrix * matrix = NULL);
CFX_RenderDevice * GetRenderDevice();
FX_ERR InverseRect(const CFX_RectF & rect);
FX_ERR XorDIBitmap(const CFX_DIBitmap * srcBitmap, const CFX_RectF & rect);
FX_ERR EqvDIBitmap(const CFX_DIBitmap * srcBitmap, const CFX_RectF & rect);
private:
FX_ERR RenderDeviceSetLineDash(FX_DashStyle dashStyle);
FX_ERR RenderDeviceStrokePath(CFX_Path * path, CFX_Matrix * matrix);
FX_ERR RenderDeviceFillPath(CFX_Path * path,
FX_FillMode fillMode,
CFX_Matrix * matrix);
FX_ERR RenderDeviceDrawImage(CFX_DIBSource * source,
const CFX_PointF & point,
CFX_Matrix * matrix);
FX_ERR RenderDeviceStretchImage(CFX_DIBSource * source,
const CFX_RectF & rect,
CFX_Matrix * matrix);
FX_ERR RenderDeviceShowText(const CFX_PointF & point,
const CFX_WideString & text,
CFX_Matrix * matrix);
FX_ERR StrokePathWithPattern(CFX_Path * path, CFX_Matrix * matrix);
FX_ERR StrokePathWithShading(CFX_Path * path, CFX_Matrix * matrix);
FX_ERR FillPathWithPattern(CFX_Path * path,
FX_FillMode fillMode,
CFX_Matrix * matrix);
FX_ERR FillPathWithShading(CFX_Path * path,
FX_FillMode fillMode,
CFX_Matrix * matrix);
FX_ERR SetDIBitsWithMatrix(CFX_DIBSource * source, CFX_Matrix * matrix);
FX_ERR CalcTextInfo(const CFX_WideString & text, FX_DWORD * charCodes, FXTEXT_CHARPOS * charPos, CFX_RectF & rect);
protected:
FX_INT32 _type;
private:
struct TInfo : public CFX_Object {
CFX_GraphStateData _graphState;
FX_BOOL _isAntialiasing;
FX_StrokeAlignment _strokeAlignment;
CFX_Matrix _CTM;
FX_BOOL _isActOnDash;
CFX_Color * _strokeColor;
CFX_Color * _fillColor;
CFX_Font * _font;
FX_FLOAT _fontSize;
FX_FLOAT _fontHScale;
FX_FLOAT _fontSpacing;
} _info;
CFX_RenderDevice * _renderDevice;
CFX_PtrArray _infoStack;
CAGG_Graphics * _aggGraphics;
friend class CAGG_Graphics;
};
class CFX_Path : public CFX_Object
{
public:
CFX_Path();
FX_ERR Create();
virtual ~CFX_Path();
FX_ERR MoveTo(FX_FLOAT x, FX_FLOAT y);
FX_ERR LineTo(FX_FLOAT x, FX_FLOAT y);
FX_ERR BezierTo(FX_FLOAT ctrlX1,
FX_FLOAT ctrlY1,
FX_FLOAT ctrlX2,
FX_FLOAT ctrlY2,
FX_FLOAT toX,
FX_FLOAT toY);
FX_ERR ArcTo(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
FX_ERR Close();
FX_ERR AddLine(FX_FLOAT x1, FX_FLOAT y1, FX_FLOAT x2, FX_FLOAT y2);
FX_ERR AddBezier(FX_FLOAT startX,
FX_FLOAT startY,
FX_FLOAT ctrlX1,
FX_FLOAT ctrlY1,
FX_FLOAT ctrlX2,
FX_FLOAT ctrlY2,
FX_FLOAT endX,
FX_FLOAT endY);
FX_ERR AddRectangle(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height);
FX_ERR AddEllipse(FX_FLOAT left, FX_FLOAT top, FX_FLOAT width, FX_FLOAT height);
FX_ERR AddEllipse(const CFX_RectF & rect);
FX_ERR AddArc(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
FX_ERR AddPie(FX_FLOAT left,
FX_FLOAT top,
FX_FLOAT width,
FX_FLOAT height,
FX_FLOAT startAngle,
FX_FLOAT sweepAngle);
FX_ERR AddSubpath(CFX_Path * path);
FX_ERR Clear();
FX_BOOL IsEmpty();
CFX_PathData * GetPathData();
private:
CFX_PathGenerator * _generator;
};
class CFX_Color : public CFX_Object
{
public:
CFX_Color();
CFX_Color(const FX_ARGB argb);
CFX_Color(CFX_Pattern * pattern, const FX_ARGB argb = 0x0);
CFX_Color(CFX_Shading * shading);
virtual ~CFX_Color();
FX_ERR Set(const FX_ARGB argb);
FX_ERR Set(CFX_Pattern * pattern, const FX_ARGB argb = 0x0);
FX_ERR Set(CFX_Shading * shading);
private:
FX_INT32 _type;
union {
struct {
FX_ARGB _argb;
CFX_Pattern * _pattern;
};
CFX_Shading * _shading;
};
friend class CFX_Graphics;
};
class CFX_Pattern : public CFX_Object
{
public:
CFX_Pattern();
FX_ERR Create(CFX_DIBitmap * bitmap,
const FX_FLOAT xStep,
const FX_FLOAT yStep,
CFX_Matrix * matrix = NULL);
FX_ERR Create(FX_HatchStyle hatchStyle,
const FX_ARGB foreArgb,
const FX_ARGB backArgb,
CFX_Matrix * matrix = NULL);
virtual ~CFX_Pattern();
private:
FX_INT32 _type;
CFX_Matrix _matrix;
union {
struct {
CFX_RectF _rect;
FX_FLOAT _xStep;
FX_FLOAT _yStep;
FX_BOOL _isColored;
};
struct {
CFX_DIBitmap * _bitmap;
FX_FLOAT _x1Step;
FX_FLOAT _y1Step;
};
struct {
FX_HatchStyle _hatchStyle;
FX_ARGB _foreArgb;
FX_ARGB _backArgb;
};
};
friend class CFX_Graphics;
};
class CFX_Shading : public CFX_Object
{
public:
CFX_Shading();
FX_ERR CreateAxial(const CFX_PointF & beginPoint,
const CFX_PointF & endPoint,
FX_BOOL isExtendedBegin,
FX_BOOL isExtendedEnd,
const FX_ARGB beginArgb,
const FX_ARGB endArgb);
FX_ERR CreateRadial(const CFX_PointF & beginPoint,
const CFX_PointF & endPoint,
const FX_FLOAT beginRadius,
const FX_FLOAT endRadius,
FX_BOOL isExtendedBegin,
FX_BOOL isExtendedEnd,
const FX_ARGB beginArgb,
const FX_ARGB endArgb);
virtual ~CFX_Shading();
private:
FX_ERR InitArgbArray();
private:
FX_INT32 _type;
CFX_PointF _beginPoint;
CFX_PointF _endPoint;
FX_FLOAT _beginRadius;
FX_FLOAT _endRadius;
FX_BOOL _isExtendedBegin;
FX_BOOL _isExtendedEnd;
FX_ARGB _beginArgb;
FX_ARGB _endArgb;
FX_ARGB _argbArray[FX_SHADING_Steps];
friend class CFX_Graphics;
};
#endif
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