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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FDE_PATH
#define _FDE_PATH
class IFDE_Path;
class IFDE_Path {
public:
static IFDE_Path* Create();
virtual ~IFDE_Path() {}
virtual void Release() = 0;
virtual FX_BOOL StartFigure() = 0;
virtual FX_BOOL CloseFigure() = 0;
virtual void AddBezier(const CFX_PointsF& points) = 0;
virtual void AddBeziers(const CFX_PointsF& points) = 0;
virtual void AddCurve(const CFX_PointsF& points,
FX_BOOL bClosed,
FX_FLOAT fTension = 0.5f) = 0;
virtual void AddEllipse(const CFX_RectF& rect) = 0;
virtual void AddLines(const CFX_PointsF& points) = 0;
virtual void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) = 0;
virtual void AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) = 0;
virtual void AddPolygon(const CFX_PointsF& points) = 0;
virtual void AddRectangle(const CFX_RectF& rect) = 0;
virtual void GetBBox(CFX_RectF& bbox) const = 0;
virtual void GetBBox(CFX_RectF& bbox,
FX_FLOAT fLineWidth,
FX_FLOAT fMiterLimit) const = 0;
};
#endif
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