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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com

#ifndef _FDE_GDIPLUSDEVICE_IMP
#define _FDE_GDIPLUSDEVICE_IMP
#ifdef _FDEPLUS
#if _FX_OS_ == _FX_WIN32_DESKTOP_ || _FX_OS_ == _FX_WIN32_MOBILE_ || _FX_OS_ == _FX_WIN64_
class CFDE_GdiPath;
class CFDE_GdiDevice : public IFDE_RenderDevice, public CFX_Target
{
public:
    CFDE_GdiDevice(CFX_DIBitmap *pDib);
    ~CFDE_GdiDevice();

    virtual void				Release()
    {
        FDE_Delete this;
    }

    virtual FX_INT32			GetWidth() const;
    virtual FX_INT32			GetHeight() const;
    virtual FDE_HDEVICESTATE	SaveState();
    virtual void				RestoreState(FDE_HDEVICESTATE hState);
    virtual FX_BOOL				SetClipPath(const IFDE_Path *pClip);
    virtual IFDE_Path*			GetClipPath() const;
    virtual FX_BOOL				SetClipRect(const CFX_RectF &rtClip);
    virtual const CFX_RectF&	GetClipRect();

    virtual FX_FLOAT			GetDpiX() const;
    virtual FX_FLOAT			GetDpiY() const;

    virtual FX_BOOL				DrawImage(CFX_DIBSource *pDib, const CFX_RectF *pSrcRect, const CFX_RectF &dstRect, const CFX_Matrix *pImgMatrix = NULL, const CFX_Matrix *pDevMatrix = NULL);
    virtual FX_BOOL				DrawImage(IFDE_Image *pImg, const CFX_RectF *pSrcRect, const CFX_RectF &dstRect, const CFX_Matrix *pImgMatrix = NULL, const CFX_Matrix *pDevMatrix = NULL);
    virtual FX_BOOL				DrawString(IFDE_Brush *pBrush, IFX_Font *pFont, const FXTEXT_CHARPOS *pCharPos, FX_INT32 iCount, FX_FLOAT fFontSize, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawArc(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawBezier(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointF &pt1, const CFX_PointF &pt2, const CFX_PointF &pt3, const CFX_PointF &pt4, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawCurve(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, FX_BOOL bClosed, FX_FLOAT fTension = 0.5f, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawEllipse(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawLines(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawLine(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointF &pt1, const CFX_PointF &pt2, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawPath(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const IFDE_Path *pPath, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawPie(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawChord(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawPolygon(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawRectangle(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				DrawRoundRectangle(IFDE_Pen *pPen, FX_FLOAT fPenWidth, const CFX_RectF &rect, const CFX_SizeF &round, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillClosedCurve(IFDE_Brush *pBrush, const CFX_PointsF &points, FX_FLOAT fTension = 0.5f, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillEllipse(IFDE_Brush* pBrush, const CFX_RectF& rect, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillPath(IFDE_Brush *pBrush, const IFDE_Path *pPath, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillPie(IFDE_Brush *pBrush, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillChord(IFDE_Brush *pBrush, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT sweepAngle, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillPolygon(IFDE_Brush *pBrush, const CFX_PointsF &points, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillRectangle(IFDE_Brush *pBrush, const CFX_RectF &rect, const CFX_Matrix *pMatrix = NULL);
    virtual FX_BOOL				FillRoundRectangle(IFDE_Brush *pBrush, const CFX_RectF &rect, const CFX_SizeF &round, const CFX_Matrix *pMatrix = NULL);

protected:
    Gdiplus::Pen*				CreateGdiPen(IFDE_Pen *pPen, FX_FLOAT fPenWidth);
    void						ReleaseGdiPen(Gdiplus::Pen *pGdiPen);
    Gdiplus::Brush*				CreateGdiBrush(IFDE_Brush *pBrush);
    void						ReleaseGdiBrush(Gdiplus::Brush *pGdiBrush);
    void						ApplyMatrix(const CFX_Matrix *pMatrix);
    void						RestoreMatrix(const CFX_Matrix *pMatrix);
    Gdiplus::GraphicsState		m_GraphicsState;
    Gdiplus::Graphics			*m_pGraphics;
    Gdiplus::Bitmap				*m_pBitmap;
    FX_LPBYTE					m_pGlyphBuf;
    FX_DWORD					m_dwGlyphLen;
    CFX_RectF					m_rtClipRect;
    CFDE_GdiPath				*m_pClipPath;
};
#endif
#endif
#endif