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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FDE_GRAPHOBJS_IMP
#define _FDE_GRAPHOBJS_IMP
#ifndef _FDEPLUS
#include "../../../foxitlib.h"
class CFDE_GEFontMgr;
class CFDE_Path : public IFDE_Path, public CFX_Target
{
public:
virtual void Release()
{
delete this;
}
virtual FX_BOOL StartFigure();
virtual FX_BOOL CloseFigure();
virtual void AddBezier(const CFX_PointsF &points);
virtual void AddBeziers(const CFX_PointsF &points);
virtual void AddCurve(const CFX_PointsF &points, FX_BOOL bClosed, FX_FLOAT fTension = 0.5f);
virtual void AddEllipse(const CFX_RectF &rect);
virtual void AddLines(const CFX_PointsF &points);
virtual void AddLine(const CFX_PointF &pt1, const CFX_PointF &pt2);
virtual void AddPath(const IFDE_Path *pSrc, FX_BOOL bConnect);
virtual void AddPolygon(const CFX_PointsF &points);
virtual void AddRectangle(const CFX_RectF &rect);
virtual void GetBBox(CFX_RectF &bbox) const;
virtual void GetBBox(CFX_RectF &bbox, FX_FLOAT fLineWidth, FX_FLOAT fMiterLimit) const;
FX_PATHPOINT* AddPoints(int32_t iCount);
FX_PATHPOINT* GetLastPoint(int32_t iCount = 1) const;
FX_BOOL FigureClosed() const;
void MoveTo(FX_FLOAT fx, FX_FLOAT fy);
void LineTo(FX_FLOAT fx, FX_FLOAT fy);
void BezierTo(const CFX_PointF &p1, const CFX_PointF &p2, const CFX_PointF &p3);
void ArcTo(FX_BOOL bStart, const CFX_RectF &rect, FX_FLOAT startAngle, FX_FLOAT endAngle);
void MoveTo(const CFX_PointF &p0)
{
MoveTo(p0.x, p0.y);
}
void LineTo(const CFX_PointF &p1)
{
LineTo(p1.x, p1.y);
}
void GetCurveTangents(const CFX_PointsF &points, CFX_PointsF &tangents, FX_BOOL bClosed, FX_FLOAT fTension) const;
CFX_PathData m_Path;
};
#endif
#endif
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