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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FDE_GRAPHOBJS_IMP
#define _FDE_GRAPHOBJS_IMP
#ifndef _FDEPLUS
#include "../../../foxitlib.h"
class CFDE_GEFontMgr;
class CFDE_Path : public IFDE_Path, public CFX_Target {
public:
virtual void Release() { delete this; }
virtual FX_BOOL StartFigure();
virtual FX_BOOL CloseFigure();
virtual void AddBezier(const CFX_PointsF& points);
virtual void AddBeziers(const CFX_PointsF& points);
virtual void AddCurve(const CFX_PointsF& points,
FX_BOOL bClosed,
FX_FLOAT fTension = 0.5f);
virtual void AddEllipse(const CFX_RectF& rect);
virtual void AddLines(const CFX_PointsF& points);
virtual void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2);
virtual void AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect);
virtual void AddPolygon(const CFX_PointsF& points);
virtual void AddRectangle(const CFX_RectF& rect);
virtual void GetBBox(CFX_RectF& bbox) const;
virtual void GetBBox(CFX_RectF& bbox,
FX_FLOAT fLineWidth,
FX_FLOAT fMiterLimit) const;
FX_PATHPOINT* AddPoints(int32_t iCount);
FX_PATHPOINT* GetLastPoint(int32_t iCount = 1) const;
FX_BOOL FigureClosed() const;
void MoveTo(FX_FLOAT fx, FX_FLOAT fy);
void LineTo(FX_FLOAT fx, FX_FLOAT fy);
void BezierTo(const CFX_PointF& p1,
const CFX_PointF& p2,
const CFX_PointF& p3);
void ArcTo(FX_BOOL bStart,
const CFX_RectF& rect,
FX_FLOAT startAngle,
FX_FLOAT endAngle);
void MoveTo(const CFX_PointF& p0) { MoveTo(p0.x, p0.y); }
void LineTo(const CFX_PointF& p1) { LineTo(p1.x, p1.y); }
void GetCurveTangents(const CFX_PointsF& points,
CFX_PointsF& tangents,
FX_BOOL bClosed,
FX_FLOAT fTension) const;
CFX_PathData m_Path;
};
#endif
#endif
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