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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com

#ifndef _FDE_BASEOBJECT_IMP
#define _FDE_BASEOBJECT_IMP
class CFDE_Pen : public IFDE_Pen, public CFX_Target
{
public:
    CFDE_Pen()
        : m_Color(0)
        , m_iLineCap(0)
        , m_iLineJoin(0)
        , m_iDashStyle(0)
        , m_fDashPhase(0)
        , m_fMiterLimit(10)
        , m_bAutoRelease(FALSE)
        , m_pBrush(NULL)
    {
    }

    ~CFDE_Pen()
    {
        if (m_pBrush && m_bAutoRelease) {
            m_pBrush->Release();
        }
    }
    virtual void				Release()
    {
        delete this;
    }

    virtual int32_t			GetType() const
    {
        return m_pBrush ? m_pBrush->GetType() : FDE_PENTYPE_SolidColor;
    }

    virtual FX_ARGB				GetColor() const
    {
        return m_Color;
    }
    virtual void				SetColor(FX_ARGB color)
    {
        m_Color = color;
    }
    virtual IFDE_Brush*			GetBrush() const
    {
        return m_pBrush;
    }
    virtual void				SetBrush(IFDE_Brush *pBrush, FX_BOOL bAutoRelease)
    {
        m_bAutoRelease = bAutoRelease;
        m_pBrush = pBrush;
        if (m_pBrush && m_pBrush->GetType() == FDE_BRUSHTYPE_Solid) {
            m_Color = ((IFDE_SolidBrush*)m_pBrush)->GetColor();
        }
    }
    virtual int32_t			GetLineCap() const
    {
        return m_iLineCap;
    }
    virtual void				SetLineCap(int32_t iLineCap)
    {
        m_iLineCap = iLineCap;
    }
    virtual int32_t			GetDashStyle() const
    {
        return m_iDashStyle;
    }
    virtual void				SetDashStyle(int32_t iDashStyle)
    {
        m_iDashStyle = iDashStyle;
    }
    virtual FX_FLOAT			GetDashPhase() const
    {
        return m_fDashPhase;
    }
    virtual void				SetDashPhase(FX_FLOAT fPhase)
    {
        m_fDashPhase = fPhase;
    }
    virtual int32_t			CountDashArray() const
    {
        return m_DashArray.GetSize();
    }
    virtual int32_t			GetDashArray(CFX_FloatArray &dashArray) const
    {
        dashArray.Copy(m_DashArray);
        return dashArray.GetSize();
    }
    virtual void				SetDashArray(const CFX_FloatArray &dashArray)
    {
        m_DashArray.Copy(dashArray);
    }
    virtual int32_t			GetLineJoin() const
    {
        return m_iLineJoin;
    }
    virtual void				SetLineJoin(int32_t iLineJoin)
    {
        m_iLineJoin = iLineJoin;
    }
    virtual FX_FLOAT			GetMiterLimit() const
    {
        return m_fMiterLimit;
    }
    virtual void				SetMiterLimit(FX_FLOAT fMiterLimit)
    {
        m_fMiterLimit = fMiterLimit;
    }
    virtual int32_t			CountCompoundPatterns() const
    {
        return m_CompoundPatterns.GetSize();
    }
    virtual FX_BOOL				GetCompoundPatterns(CFDE_CompoundPatterns &compoundPatterns) const
    {
        return compoundPatterns.Copy(m_CompoundPatterns), TRUE;
    }
    virtual FX_BOOL				SetCompoundPatterns(const CFDE_CompoundPatterns &compoundPatterns)
    {
        return m_CompoundPatterns.Copy(compoundPatterns), TRUE;
    }

    FX_ARGB						m_Color;
    int32_t					m_iLineCap;
    int32_t					m_iLineJoin;
    int32_t					m_iDashStyle;
    FX_FLOAT					m_fDashPhase;
    FX_FLOAT					m_fMiterLimit;
    FX_BOOL						m_bAutoRelease;
    IFDE_Brush					*m_pBrush;
    CFX_FloatArray				m_DashArray;
    CFDE_CompoundPatterns		m_CompoundPatterns;
};
class CFDE_SolidBrush : public IFDE_SolidBrush, public CFX_Target
{
public:
    CFDE_SolidBrush() : m_Color(0xFF000000)
    {
        m_Matrix.Reset();
    }

    virtual void				Release()
    {
        delete this;
    }
    virtual int32_t			GetType() const
    {
        return FDE_BRUSHTYPE_Solid;
    }
    virtual const CFX_Matrix&	GetMatrix() const
    {
        return m_Matrix;
    }
    virtual void				ResetMatrix()
    {
        m_Matrix.Reset();
    }
    virtual void				TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
    {
        m_Matrix.Translate(dx, dy);
    }
    virtual void				RotateMatrix(FX_FLOAT fRadian)
    {
        m_Matrix.Rotate(fRadian);
    }
    virtual void				ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
    {
        m_Matrix.Scale(sx, sy);
    }
    virtual void				ConcatMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix.Concat(matrix);
    }
    virtual void				SetMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix = matrix;
    }
    virtual FX_ARGB				GetColor() const
    {
        return m_Color;
    }
    virtual void				SetColor(FX_ARGB color)
    {
        m_Color = color;
    }

    FX_ARGB						m_Color;
    CFX_Matrix					m_Matrix;
};
class CFDE_HatchBrush : public IFDE_HatchBrush, public CFX_Target
{
public:
    CFDE_HatchBrush() : m_iStyle(-1), m_BackColor(0), m_ForeColor(0)
    {
        m_Matrix.Reset();
    }

    virtual void				Release()
    {
        delete this;
    }
    virtual int32_t			GetType() const
    {
        return FDE_BRUSHTYPE_Hatch;
    }
    virtual const CFX_Matrix&	GetMatrix() const
    {
        return m_Matrix;
    }
    virtual void				ResetMatrix()
    {
        m_Matrix.Reset();
    }
    virtual void				TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
    {
        m_Matrix.Translate(dx, dy);
    }
    virtual void				RotateMatrix(FX_FLOAT fRadian)
    {
        m_Matrix.Rotate(fRadian);
    }
    virtual void				ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
    {
        m_Matrix.Scale(sx, sy);
    }
    virtual void				ConcatMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix.Concat(matrix);
    }
    virtual void				SetMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix = matrix;
    }
    virtual FX_ARGB				GetColor(FX_BOOL bForegroundColor) const
    {
        return bForegroundColor ? m_ForeColor : m_BackColor;
    }
    virtual void				SetColor(FX_ARGB color, FX_BOOL bForegroundColor)
    {
        if (bForegroundColor) {
            m_ForeColor = color;
        } else {
            m_BackColor = color;
        }
    }

    virtual int32_t			GetHatchStyle() const
    {
        return m_iStyle;
    };
    virtual FX_BOOL				SetHatchStyle(int32_t iHatchStyle)
    {
        m_iStyle = iHatchStyle;
        return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max;
    }
    int32_t					m_iStyle;
    FX_ARGB						m_BackColor;
    FX_ARGB						m_ForeColor;
    CFX_Matrix					m_Matrix;
};
class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target
{
public:
    CFDE_TextureBrush()
        : m_iWrap(0)
        , m_pImage(NULL)
        , m_bAutoRelease(FALSE)
    {
        m_Matrix.Reset();
    }

    virtual void				Release()
    {
        delete this;
    }
    virtual int32_t			GetType() const
    {
        return FDE_BRUSHTYPE_Texture;
    }
    virtual const CFX_Matrix&	GetMatrix() const
    {
        return m_Matrix;
    }
    virtual void				ResetMatrix()
    {
        m_Matrix.Reset();
    }
    virtual void				TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
    {
        m_Matrix.Translate(dx, dy);
    }
    virtual void				RotateMatrix(FX_FLOAT fRadian)
    {
        m_Matrix.Rotate(fRadian);
    }
    virtual void				ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
    {
        m_Matrix.Scale(sx, sy);
    }
    virtual void				ConcatMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix.Concat(matrix);
    }
    virtual void				SetMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix = matrix;
    }
    virtual IFDE_Image*			GetImage() const
    {
        return m_pImage;
    }
    virtual void				SetImage(IFDE_Image *pImage, FX_BOOL bAutoRelease)
    {
        m_pImage = pImage;
        m_bAutoRelease = bAutoRelease;
    }
    virtual int32_t			GetWrapMode() const
    {
        return m_iWrap;
    }
    virtual void				SetWrapMode(int32_t iWrapMode)
    {
        m_iWrap = iWrapMode;
    }
    int32_t					m_iWrap;
    IFDE_Image					*m_pImage;
    FX_BOOL						m_bAutoRelease;
    CFX_Matrix					m_Matrix;
};
class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target
{
public:
    CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0)
    {
        m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0;
        m_Matrix.Reset();
    }

    virtual void				Release()
    {
        delete this;
    }
    virtual int32_t			GetType() const
    {
        return FDE_BRUSHTYPE_LinearGradient;
    }
    virtual const CFX_Matrix&	GetMatrix() const
    {
        return m_Matrix;
    }
    virtual void				ResetMatrix()
    {
        m_Matrix.Reset();
    }
    virtual void				TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy)
    {
        m_Matrix.Translate(dx, dy);
    }
    virtual void				RotateMatrix(FX_FLOAT fRadian)
    {
        m_Matrix.Rotate(fRadian);
    }
    virtual void				ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy)
    {
        m_Matrix.Scale(sx, sy);
    }
    virtual void				ConcatMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix.Concat(matrix);
    }
    virtual void				SetMatrix(const CFX_Matrix &matrix)
    {
        m_Matrix = matrix;
    }
    virtual void				GetLinearPoints(CFX_PointF &startingPoint, CFX_PointF &endingPoint) const
    {
        startingPoint = m_StartPoint;
        endingPoint = m_EndPoint;
    }
    virtual void				SetLinearPoints(const CFX_PointF &startingPoint, const CFX_PointF &endingPoint)
    {
        m_StartPoint = startingPoint;
        m_EndPoint = endingPoint;
    }
    virtual void				GetLinearColors(FX_ARGB &startingColor, FX_ARGB &endingColor) const
    {
        startingColor = m_StartColor;
        endingColor = m_EndColor;
    }
    virtual void				SetLinearColors(const FX_ARGB &startingColor, const FX_ARGB &endingColor)
    {
        m_StartColor = startingColor;
        m_EndColor = endingColor;
    }
    virtual int32_t			CountGradientColors() const
    {
        return m_GradColors.GetSize();
    }
    virtual FX_BOOL			GetGradientColors(CFDE_GradientColors &colors) const
    {
        return colors.Copy(m_GradColors), TRUE;
    }
    virtual FX_BOOL			SetGradientColors(const CFDE_GradientColors &colors)
    {
        return m_GradColors.Copy(colors), TRUE;
    }

    virtual int32_t			GetWrapMode() const
    {
        return m_iWrapMode;
    }
    virtual void				SetWrapMode(int32_t iWrapMode)
    {
        m_iWrapMode = iWrapMode;
    }
    CFX_PointF					m_EndPoint;
    CFX_PointF					m_StartPoint;
    FX_ARGB						m_EndColor;
    FX_ARGB						m_StartColor;
    CFDE_GradientColors			m_GradColors;
    int32_t					m_iWrapMode;
    CFX_Matrix					m_Matrix;
};
#endif