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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef _FDE_RENDER_IMP
#define _FDE_RENDER_IMP
class CFDE_RenderContext;
class CFDE_RenderContext : public IFDE_RenderContext, public CFX_ThreadLock, public CFX_Target
{
public:
CFDE_RenderContext();
virtual ~CFDE_RenderContext();
virtual void Release()
{
delete this;
}
virtual FX_BOOL StartRender(IFDE_RenderDevice *pRenderDevice,
IFDE_CanvasSet *pCanvasSet,
const CFX_Matrix &tmDoc2Device
);
virtual FDE_RENDERSTATUS GetStatus() const
{
return m_eStatus;
}
virtual FDE_RENDERSTATUS DoRender(IFX_Pause *pPause = NULL);
virtual void StopRender();
void RenderPath(IFDE_PathSet *pPathSet, FDE_HVISUALOBJ hPath);
void RenderText(IFDE_TextSet *pTextSet, FDE_HVISUALOBJ hText);
FX_BOOL ApplyClip(IFDE_VisualSet *pVisualSet, FDE_HVISUALOBJ hObj, FDE_HDEVICESTATE &hState);
void RestoreClip(FDE_HDEVICESTATE hState);
protected:
FDE_RENDERSTATUS m_eStatus;
IFDE_RenderDevice *m_pRenderDevice;
IFDE_SolidBrush *m_pSolidBrush;
CFX_Matrix m_Transform;
FXTEXT_CHARPOS *m_pCharPos;
int32_t m_iCharPosCount;
IFDE_VisualSetIterator *m_pIterator;
};
#endif
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