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// Copyright 2014 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com

#ifndef _FDE_RENDER_IMP
#define _FDE_RENDER_IMP
class CFDE_RenderContext;
class CFDE_RenderContext : public IFDE_RenderContext, public CFX_ThreadLock, public CFX_Target
{
public:
    CFDE_RenderContext();
    virtual ~CFDE_RenderContext();
    virtual void				Release()
    {
        delete this;
    }
    virtual FX_BOOL				StartRender(IFDE_RenderDevice *pRenderDevice,
                                            IFDE_CanvasSet *pCanvasSet,
                                            const CFX_Matrix &tmDoc2Device
                                  );
    virtual FDE_RENDERSTATUS	GetStatus() const
    {
        return m_eStatus;
    }
    virtual FDE_RENDERSTATUS	DoRender(IFX_Pause *pPause = NULL);
    virtual void				StopRender();
    void				RenderPath(IFDE_PathSet *pPathSet, FDE_HVISUALOBJ hPath);
    void				RenderText(IFDE_TextSet *pTextSet, FDE_HVISUALOBJ hText);
    FX_BOOL				ApplyClip(IFDE_VisualSet *pVisualSet, FDE_HVISUALOBJ hObj, FDE_HDEVICESTATE &hState);
    void				RestoreClip(FDE_HDEVICESTATE hState);
protected:
    FDE_RENDERSTATUS		m_eStatus;
    IFDE_RenderDevice		*m_pRenderDevice;
    IFDE_SolidBrush			*m_pSolidBrush;
    CFX_Matrix				m_Transform;
    FXTEXT_CHARPOS			*m_pCharPos;
    int32_t				m_iCharPosCount;
    IFDE_VisualSetIterator	*m_pIterator;
};
#endif