/* * Copyright (C) 2018 Iru Cai * SPDX-License-Identifier: GPL-3.0-or-later */ #include #include #include "data_struct.h" static inline void mem_copy_words(void *dst, void *src, size_t n) { memcpy(dst, src, n*2); } struct st * allocate_some_struct(int a1, int a2, int a3, int a4) { struct st * newst = (struct st *)malloc(a1 * a2 * 2 + 12); newst->f0 = a1; newst->f2 = a2; newst->f4 = a3; newst->f6 = a4; newst->f8 = newst->data; } /* this function looks buggy and can crash the game */ struct st * fcn_00451a97(struct st *a1, struct st *a2, int a3, int a4, int a5, int a6) { if (a2 == NULL) { a2 = malloc(a5 * a6 * 2 + 12); } a2->f0 = a5; /* number of words(16b) per block? */ a2->f2 = a6; /* number of blocks? */ a2->f4 = a2->f6 = 0; a2->f8 = a2->data; int16_t *ebx = &a1->f8[a1->f0 * a4 + a3]; int16_t *esi = a2->f8; for (int i = 0; i < a6; i++) { mem_copy_words(esi, ebx, a5); /* copy a5 words(16b) from ebx to esi */ esi = &esi[a5]; ebx = &ebx[a1->f0]; } return a2; }