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#include "player_info.h"
void WINAPI some_game_loop_func(HWND hWnd, int, int, int);
void player_action_1(int a0)
{
/* push 4 registers */
some_game_loop_func(gwindowHandle, 0xf, 0, 0);
if (a0 == 0)
return;
GetCursorPos_35d(NULL); /* fcn_4021f8.c */
IDirectDrawSurface_BltFast(pddrawsf1, g_rect.left, g_rect.top, pddrawsf2, &g_rect, 0x10);
GetCursorPos_250(NULL); /* fcn_4021f8.c */
dw_475110 = 0;
}
/* still don't know what this means,
* assume it's special players */
typedef struct
{
uint16_t f0;
uint16_t f2;
uint16_t f4;
uint16_t f6;
uint8_t f8[8];
} special_player_info;
special_player_info special_players[10]; // 0x498de8
void player_action_2(int a0, int a1, int a2)
{
int t0, t1;
/* push ebp */
if ((byte)a2 != 1) {
fcn.0040829d(-1, 0); /* TODO: a very long function */
dw_475110 |= 2;
} else {
if (current_player < 4) {
t0 = players[current_player].f8;
t1 = players[current_player].f10;
} else {
t0 = special_players[current_player].f0;
t1 = special_players[current_player].f2;
}
if (t0 == a0 && t1 == a1) {
dw_48be18 = 0;
} else {
dw_48be18 = 1;
dw_48be1c = a0;
dw_48be20 = a2;
}
fcn.00416e6d(0); /* TODO: a long function */
fcn.00415e70(0);
}
if (a2 & 2) {
fcn.00415d31(0);
}
if (a2 & 4) {
some_game_loop_func(gwindowHandle, 15, 0, 0);
}
fcn.004192f7();
}
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