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author | andrewfish <andrewfish@6f19259b-4bc3-4df7-8a09-765794883524> | 2011-12-15 22:26:15 +0000 |
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committer | andrewfish <andrewfish@6f19259b-4bc3-4df7-8a09-765794883524> | 2011-12-15 22:26:15 +0000 |
commit | dd6f7d02a1dd51e33e92e6935e72fff464132588 (patch) | |
tree | 99b879fe846123d425a77de27c51d8a5ed6583c5 /EmulatorPkg/EmulatorPkg.dec | |
parent | 947a14a0a87cf1965db19c1c15b23faa6ad8f665 (diff) | |
download | edk2-platforms-dd6f7d02a1dd51e33e92e6935e72fff464132588.tar.xz |
Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved.
Added arguments to SecGdbScriptBreak() to enable lldb python symbol load/unload script.
signed-off-by:andrewfish
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12879 6f19259b-4bc3-4df7-8a09-765794883524
Diffstat (limited to 'EmulatorPkg/EmulatorPkg.dec')
-rw-r--r-- | EmulatorPkg/EmulatorPkg.dec | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/EmulatorPkg/EmulatorPkg.dec b/EmulatorPkg/EmulatorPkg.dec index f005c792cc..b3d461de37 100644 --- a/EmulatorPkg/EmulatorPkg.dec +++ b/EmulatorPkg/EmulatorPkg.dec @@ -48,6 +48,10 @@ gEmuVirtualDisksGuid = { 0xf2ba331a, 0x8985, 0x11db, { 0xa4, 0x06, 0x00, 0x40, 0xd0, 0x2b, 0x18, 0x35 } }
gEmuPhysicalDisksGuid = { 0xf2bdcc96, 0x8985, 0x11db, { 0x87, 0x19, 0x00, 0x40, 0xd0, 0x2b, 0x18, 0x35 } }
+[PcdsFeatureFlag]
+ ## If TRUE, if symbols only load on breakpoints and gdb entry
+ gEmulatorPkgTokenSpaceGuid.PcdEmulatorLazyLoadSymbols|TRUE|BOOLEAN|0x00020000
+
[PcdsFixedAtBuild]
gEmulatorPkgTokenSpaceGuid.PcdEmuFlashNvStorageVariableBase|0x0|UINT64|0x00001014
gEmulatorPkgTokenSpaceGuid.PcdEmuFlashNvStorageFtwSpareBase|0x0|UINT64|0x00001015
|