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+/***************************************************************************
+* fqterm, a terminal emulator for both BBS and *nix. *
+* Copyright (C) 2008 fqterm development group. *
+* *
+* This program is free software; you can redistribute it and/or modify *
+* it under the terms of the GNU General Public License as published by *
+* the Free Software Foundation; either version 2 of the License, or *
+* (at your option) any later version. *
+* *
+* This program is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU General Public License for more details. *
+* *
+* You should have received a copy of the GNU General Public License *
+* along with this program; if not, write to the *
+* Free Software Foundation, Inc., *
+* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. *
+***************************************************************************/
+
+#ifndef FQTERM_MINI_SERVER_H
+#define FQTERM_MINI_SERVER_H
+
+#include <QThread>
+#include <QByteArray>
+#include <map>
+#include <vector>
+#include <algorithm>
+#include <QString>
+#include "internal/session.h"
+
+namespace FQTerm {
+
+
+class FQTermMiniServer : public QTcpServer {
+ Q_OBJECT;
+public:
+ FQTermMiniServer( QObject * parent = 0 );
+ ~FQTermMiniServer();
+ void finalizeMiniServer();
+protected:
+ void incomingConnection(int socketDescriptor);
+signals:
+ void quit();
+};
+
+
+class FQTermMiniServerThread : public QThread{
+protected:
+ virtual void run();
+
+};
+//----------------------------------------------------------------------------------
+// this for FSM
+class FQTermUniteDecode;
+
+//----------------------------------------------------------------------------------
+
+
+class FQTermUniteSession;
+class FQTermUniteState;
+
+
+
+//use XML to describe the site.
+//each session contains user info, not in the reverse way.
+//each session has 1. state (edit, read, menu), 2. strategy (decided by state) 3. context (with which strategy could decide next step. i.e. inner state)
+} //namespace FQTerm
+#endif