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// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef FQTERM_SOUND_H
#define FQTERM_SOUND_H
#include <QObject>
#include <QString>
#include <QThread>
#include "fqterm.h"
namespace FQTerm {
// By using QThread, we avoid blocking the main app.
// FIXME: However, whichever play method we use (ext|int),
// there are some WAVE files we can't play...
class FQTermSound: public QThread {
Q_OBJECT;
public:
FQTermSound(const QString &filename, QObject *parent = 0,
const char *name = 0);
~FQTermSound();
public slots:
void deleteInstance();
protected:
QString soundFile_;
virtual void play() = 0;
void run();
};
class FQTermSystemSound: public FQTermSound {
public:
FQTermSystemSound(const QString &filename, QObject *parent = 0,
const char *name = 0)
: FQTermSound(filename, parent, name) {
}
protected:
void play();
};
class FQTermExternalSound: public FQTermSound {
public:
FQTermExternalSound(const QString &playername, const QString &filename,
QObject *parent = 0, const char *name = 0)
: FQTermSound(filename, parent, name), playerName_(playername) {
}
protected:
QString playerName_;
void play();
void setPlayer(const QString &playername);
};
} // namespace FQTerm
#endif // FQTERM_SOUND_H
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