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/***************************************************************************
* fqterm, a terminal emulator for both BBS and *nix. *
* Copyright (C) 2008 fqterm development group. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. *
***************************************************************************/
#ifndef FQTERM_SOUND_H
#define FQTERM_SOUND_H
#include <QObject>
#include <QString>
#include <QThread>
#include "fqterm.h"
namespace FQTerm {
// By using QThread, we avoid blocking the main app.
// FIXME: However, whichever play method we use (ext|int),
// there are some WAVE files we can't play...
class FQTermSound: public QThread {
Q_OBJECT;
public:
FQTermSound(const QString &filename, QObject *parent = 0,
const char *name = 0);
~FQTermSound();
public slots:
void deleteInstance();
protected:
QString soundFile_;
virtual void play() = 0;
void run();
};
class FQTermSystemSound: public FQTermSound {
public:
FQTermSystemSound(const QString &filename, QObject *parent = 0,
const char *name = 0)
: FQTermSound(filename, parent, name) {
}
protected:
void play();
};
class FQTermExternalSound: public FQTermSound {
public:
FQTermExternalSound(const QString &playername, const QString &filename,
QObject *parent = 0, const char *name = 0)
: FQTermSound(filename, parent, name), playerName_(playername) {
}
protected:
QString playerName_;
void play();
void setPlayer(const QString &playername);
};
} // namespace FQTerm
#endif // FQTERM_SOUND_H
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