1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
|
/***************************************************************************
* fqterm, a terminal emulator for both BBS and *nix. *
* Copyright (C) 2008 fqterm development group. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. *
***************************************************************************/
#ifndef FQTERM_MINI_SERVER_H
#define FQTERM_MINI_SERVER_H
#include <QThread>
#include <QByteArray>
#include <map>
#include <vector>
#include <algorithm>
#include <QString>
#include "internal/session.h"
namespace FQTerm {
class FQTermMiniServer : public QTcpServer {
Q_OBJECT;
public:
FQTermMiniServer( QObject * parent = 0 );
~FQTermMiniServer();
void finalizeMiniServer();
protected:
void incomingConnection(int socketDescriptor);
signals:
void quit();
};
class FQTermMiniServerThread : public QThread{
protected:
virtual void run();
};
//----------------------------------------------------------------------------------
// this for FSM
class FQTermUniteDecode;
//----------------------------------------------------------------------------------
class FQTermUniteSession;
class FQTermUniteState;
//use XML to describe the site.
//each session contains user info, not in the reverse way.
//each session has 1. state (edit, read, menu), 2. strategy (decided by state) 3. context (with which strategy could decide next step. i.e. inner state)
} //namespace FQTerm
#endif
|