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author | Gabe Black <gblack@eecs.umich.edu> | 2006-01-24 19:57:17 -0500 |
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committer | Gabe Black <gblack@eecs.umich.edu> | 2006-01-24 19:57:17 -0500 |
commit | 89596f0cfa223a2f2836caa56ed79b8a0996f740 (patch) | |
tree | 4cddb37bdc85c15d3add1200e5f419635164129a /build/SConstruct | |
parent | 79a46838767f82554fafe6dc3c811492bdb32f8a (diff) | |
download | gem5-89596f0cfa223a2f2836caa56ed79b8a0996f740.tar.xz |
Some stuff aparently didn't get committed which was from before the new repository was created.
SConscript:
There is a new SConscript in the arch/alpha directory which has the alpha specific files. To add files for an arch, a similar file should be created.
arch/isa_parser.py:
The isa parser now supports include directives. These are done with ##include
build/SConstruct:
The target directory is passed on so that the architecture specific SConscript can have it. Also, sparc was added as a valid architecture type.
arch/alpha/SConscript:
This SConscript adds the alpha specific source
arch/sparc/isa_desc/operands.h:
This sets up the operand types that the sparc isa uses
arch/sparc/isa_traits.cc:
Implementation of sparc specific things, like a register file with windows
build/build_options/default/SPARC_SE:
The default options for a sparc syscall emulation build.
--HG--
extra : convert_revision : 1afedae61dc8cae0d59d3bf1d41420d929be2efd
Diffstat (limited to 'build/SConstruct')
-rw-r--r-- | build/SConstruct | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/build/SConstruct b/build/SConstruct index 45461b0af..72b0930e1 100644 --- a/build/SConstruct +++ b/build/SConstruct @@ -223,7 +223,7 @@ env = conf.Finish() # value becomes sticky). sticky_opts = Options(args=ARGUMENTS) sticky_opts.AddOptions( - EnumOption('TARGET_ISA', 'Target ISA', 'alpha', ('alpha')), + EnumOption('TARGET_ISA', 'Target ISA', 'alpha', ('alpha', 'sparc')), BoolOption('FULL_SYSTEM', 'Full-system support', False), BoolOption('ALPHA_TLASER', 'Model Alpha TurboLaser platform (vs. Tsunami)', False), @@ -320,6 +320,10 @@ base_env = env for build_dir in build_dirs: # Make a copy of the default environment to use for this config. env = base_env.Copy() + + # Record what build_dir was in the environment + env.Append(BUILD_DIR=build_dir); + # Set env according to the build directory config. sticky_opts.files = [] |