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authorMitch Hayenga <mitch.hayenga@arm.com>2014-09-20 17:18:35 -0400
committerMitch Hayenga <mitch.hayenga@arm.com>2014-09-20 17:18:35 -0400
commite1403fc2af61c224c573c47c77a36f9b1b78e7df (patch)
tree07647bb8697ac256d180bf8de35080eee2a63f3e /src/cpu/o3/cpu.hh
parent2b0438a11eb6a9640b06da91e8a300d0ac3ad81a (diff)
downloadgem5-e1403fc2af61c224c573c47c77a36f9b1b78e7df.tar.xz
alpha,arm,mips,power,x86,cpu,sim: Cleanup activate/deactivate
activate(), suspend(), and halt() used on thread contexts had an optional delay parameter. However this parameter was often ignored. Also, when used, the delay was seemily arbitrarily set to 0 or 1 cycle (no other delays were ever specified). This patch removes the delay parameter and 'Events' associated with them across all ISAs and cores. Unused activate logic is also removed.
Diffstat (limited to 'src/cpu/o3/cpu.hh')
-rw-r--r--src/cpu/o3/cpu.hh124
1 files changed, 2 insertions, 122 deletions
diff --git a/src/cpu/o3/cpu.hh b/src/cpu/o3/cpu.hh
index cfed216c3..0fd08a68b 100644
--- a/src/cpu/o3/cpu.hh
+++ b/src/cpu/o3/cpu.hh
@@ -229,116 +229,6 @@ class FullO3CPU : public BaseO3CPU
tickEvent.squash();
}
- class ActivateThreadEvent : public Event
- {
- private:
- /** Number of Thread to Activate */
- ThreadID tid;
-
- /** Pointer to the CPU. */
- FullO3CPU<Impl> *cpu;
-
- public:
- /** Constructs the event. */
- ActivateThreadEvent();
-
- /** Initialize Event */
- void init(int thread_num, FullO3CPU<Impl> *thread_cpu);
-
- /** Processes the event, calling activateThread() on the CPU. */
- void process();
-
- /** Returns the description of the event. */
- const char *description() const;
- };
-
- /** Schedule thread to activate , regardless of its current state. */
- void
- scheduleActivateThreadEvent(ThreadID tid, Cycles delay)
- {
- // Schedule thread to activate, regardless of its current state.
- if (activateThreadEvent[tid].squashed())
- reschedule(activateThreadEvent[tid],
- clockEdge(delay));
- else if (!activateThreadEvent[tid].scheduled()) {
- Tick when = clockEdge(delay);
-
- // Check if the deallocateEvent is also scheduled, and make
- // sure they do not happen at same time causing a sleep that
- // is never woken from.
- if (deallocateContextEvent[tid].scheduled() &&
- deallocateContextEvent[tid].when() == when) {
- when++;
- }
-
- schedule(activateThreadEvent[tid], when);
- }
- }
-
- /** Unschedule actiavte thread event, regardless of its current state. */
- void
- unscheduleActivateThreadEvent(ThreadID tid)
- {
- if (activateThreadEvent[tid].scheduled())
- activateThreadEvent[tid].squash();
- }
-
- /** The tick event used for scheduling CPU ticks. */
- ActivateThreadEvent activateThreadEvent[Impl::MaxThreads];
-
- class DeallocateContextEvent : public Event
- {
- private:
- /** Number of Thread to deactivate */
- ThreadID tid;
-
- /** Should the thread be removed from the CPU? */
- bool remove;
-
- /** Pointer to the CPU. */
- FullO3CPU<Impl> *cpu;
-
- public:
- /** Constructs the event. */
- DeallocateContextEvent();
-
- /** Initialize Event */
- void init(int thread_num, FullO3CPU<Impl> *thread_cpu);
-
- /** Processes the event, calling activateThread() on the CPU. */
- void process();
-
- /** Sets whether the thread should also be removed from the CPU. */
- void setRemove(bool _remove) { remove = _remove; }
-
- /** Returns the description of the event. */
- const char *description() const;
- };
-
- /** Schedule cpu to deallocate thread context.*/
- void
- scheduleDeallocateContextEvent(ThreadID tid, bool remove, Cycles delay)
- {
- // Schedule thread to activate, regardless of its current state.
- if (deallocateContextEvent[tid].squashed())
- reschedule(deallocateContextEvent[tid],
- clockEdge(delay));
- else if (!deallocateContextEvent[tid].scheduled())
- schedule(deallocateContextEvent[tid],
- clockEdge(delay));
- }
-
- /** Unschedule thread deallocation in CPU */
- void
- unscheduleDeallocateContextEvent(ThreadID tid)
- {
- if (deallocateContextEvent[tid].scheduled())
- deallocateContextEvent[tid].squash();
- }
-
- /** The tick event used for scheduling CPU ticks. */
- DeallocateContextEvent deallocateContextEvent[Impl::MaxThreads];
-
/**
* Check if the pipeline has drained and signal the DrainManager.
*
@@ -430,7 +320,7 @@ class FullO3CPU : public BaseO3CPU
virtual Counter totalOps() const;
/** Add Thread to Active Threads List. */
- void activateContext(ThreadID tid, Cycles delay);
+ void activateContext(ThreadID tid);
/** Remove Thread from Active Threads List */
void suspendContext(ThreadID tid);
@@ -438,20 +328,13 @@ class FullO3CPU : public BaseO3CPU
/** Remove Thread from Active Threads List &&
* Possibly Remove Thread Context from CPU.
*/
- bool scheduleDeallocateContext(ThreadID tid, bool remove,
- Cycles delay = Cycles(1));
+ void deallocateContext(ThreadID tid, bool remove);
/** Remove Thread from Active Threads List &&
* Remove Thread Context from CPU.
*/
void haltContext(ThreadID tid);
- /** Activate a Thread When CPU Resources are Available. */
- void activateWhenReady(ThreadID tid);
-
- /** Add or Remove a Thread Context in the CPU. */
- void doContextSwitch();
-
/** Update The Order In Which We Process Threads. */
void updateThreadPriority();
@@ -792,9 +675,6 @@ class FullO3CPU : public BaseO3CPU
/** Pointers to all of the threads in the CPU. */
std::vector<Thread *> thread;
- /** Is there a context switch pending? */
- bool contextSwitch;
-
/** Threads Scheduled to Enter CPU */
std::list<int> cpuWaitList;