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authorAndreas Sandberg <andreas.sandberg@arm.com>2015-07-07 09:51:05 +0100
committerAndreas Sandberg <andreas.sandberg@arm.com>2015-07-07 09:51:05 +0100
commited38e3432c732d71cf29dc3fd739f078be7de6b0 (patch)
tree2c8a307ef7e8188e699d27bb66e942186dc62787 /src/cpu/o3/cpu.hh
parentf16c0a4a90ad1050cf7d1140916c35d07b1cb28e (diff)
downloadgem5-ed38e3432c732d71cf29dc3fd739f078be7de6b0.tar.xz
sim: Refactor and simplify the drain API
The drain() call currently passes around a DrainManager pointer, which is now completely pointless since there is only ever one global DrainManager in the system. It also contains vestiges from the time when SimObjects had to keep track of their child objects that needed draining. This changeset moves all of the DrainState handling to the Drainable base class and changes the drain() and drainResume() calls to reflect this. Particularly, the drain() call has been updated to take no parameters (the DrainManager argument isn't needed) and return a DrainState instead of an unsigned integer (there is no point returning anything other than 0 or 1 any more). Drainable objects should return either DrainState::Draining (equivalent to returning 1 in the old system) if they need more time to drain or DrainState::Drained (equivalent to returning 0 in the old system) if they are already in a consistent state. Returning DrainState::Running is considered an error. Drain done signalling is now done through the signalDrainDone() method in the Drainable class instead of using the DrainManager directly. The new call checks if the state of the object is DrainState::Draining before notifying the drain manager. This means that it is safe to call signalDrainDone() without first checking if the simulator has requested draining. The intention here is to reduce the code needed to implement draining in simple objects.
Diffstat (limited to 'src/cpu/o3/cpu.hh')
-rw-r--r--src/cpu/o3/cpu.hh11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/cpu/o3/cpu.hh b/src/cpu/o3/cpu.hh
index 44400542a..aa02ee2ea 100644
--- a/src/cpu/o3/cpu.hh
+++ b/src/cpu/o3/cpu.hh
@@ -232,7 +232,7 @@ class FullO3CPU : public BaseO3CPU
}
/**
- * Check if the pipeline has drained and signal the DrainManager.
+ * Check if the pipeline has drained and signal drain done.
*
* This method checks if a drain has been requested and if the CPU
* has drained successfully (i.e., there are no instructions in
@@ -336,7 +336,7 @@ class FullO3CPU : public BaseO3CPU
void updateThreadPriority();
/** Is the CPU draining? */
- bool isDraining() const { return getDrainState() == DrainState::Draining; }
+ bool isDraining() const { return drainState() == DrainState::Draining; }
void serializeThread(CheckpointOut &cp,
ThreadID tid) const M5_ATTR_OVERRIDE;
@@ -350,10 +350,10 @@ class FullO3CPU : public BaseO3CPU
/** Starts draining the CPU's pipeline of all instructions in
* order to stop all memory accesses. */
- unsigned int drain(DrainManager *drain_manager);
+ DrainState drain() M5_ATTR_OVERRIDE;
/** Resumes execution after a drain. */
- void drainResume();
+ void drainResume() M5_ATTR_OVERRIDE;
/**
* Commit has reached a safe point to drain a thread.
@@ -665,9 +665,6 @@ class FullO3CPU : public BaseO3CPU
/** Pointer to the system. */
System *system;
- /** DrainManager to notify when draining has completed. */
- DrainManager *drainManager;
-
/** Pointers to all of the threads in the CPU. */
std::vector<Thread *> thread;