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author | Mitch Hayenga <mitch.hayenga@arm.com> | 2016-04-07 09:30:20 -0500 |
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committer | Mitch Hayenga <mitch.hayenga@arm.com> | 2016-04-07 09:30:20 -0500 |
commit | c75ff71139d6358678835cca63e35d1135eaf466 (patch) | |
tree | 0811177db4dca4a237b8e5d7dd65f8ec155cb14e /src/gpu-compute/dispatcher.cc | |
parent | d99deff8ea296fd28b48da08aba577a1e7dfc01b (diff) | |
download | gem5-c75ff71139d6358678835cca63e35d1135eaf466.tar.xz |
mem: Remove threadId from memory request class
In general, the ThreadID parameter is unnecessary in the memory system
as the ContextID is what is used for the purposes of locks/wakeups.
Since we allocate sequential ContextIDs for each thread on MT-enabled
CPUs, ThreadID is unnecessary as the CPUs can identify the requesting
thread through sideband info (SenderState / LSQ entries) or ContextID
offset from the base ContextID for a cpu.
This is a re-spin of 20264eb after the revert (bd1c6789) and includes
some fixes of that commit.
Diffstat (limited to 'src/gpu-compute/dispatcher.cc')
-rw-r--r-- | src/gpu-compute/dispatcher.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu-compute/dispatcher.cc b/src/gpu-compute/dispatcher.cc index 55e4be72a..95c0c56a2 100644 --- a/src/gpu-compute/dispatcher.cc +++ b/src/gpu-compute/dispatcher.cc @@ -222,7 +222,7 @@ GpuDispatcher::write(PacketPtr pkt) ndr->addrToNotify = (volatile bool*)curTask.addrToNotify; ndr->numDispLeft = (volatile uint32_t*)curTask.numDispLeft; ndr->dispatchId = nextId; - ndr->curTid = pkt->req->threadId(); + ndr->curCid = pkt->req->contextId(); DPRINTF(GPUDisp, "launching kernel %d\n",nextId); execIds.push(nextId); ++nextId; @@ -272,7 +272,7 @@ GpuDispatcher::exec() while (ndRangeMap[execId].wg_disp_rem) { //update the thread context - shader->updateThreadContext(ndRangeMap[execId].curTid); + shader->updateContext(ndRangeMap[execId].curCid); // attempt to dispatch_workgroup if (!shader->dispatch_workgroups(&ndRangeMap[execId])) { |