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author | Wendy Elsasser <wendy.elsasser@arm.com> | 2016-10-13 19:22:11 +0100 |
---|---|---|
committer | Wendy Elsasser <wendy.elsasser@arm.com> | 2016-10-13 19:22:11 +0100 |
commit | 0dd0d4ee7adb561e89a47c3e8284c237bebdc4ab (patch) | |
tree | a82aca322b5ba7be0bb924c7c12424aaeae39f15 /src/mem | |
parent | 27665af26d8bfdeaab3f3877da9158c9fc5f93ac (diff) | |
download | gem5-0dd0d4ee7adb561e89a47c3e8284c237bebdc4ab.tar.xz |
mem: Modify drain to ensure banks and power are idled
Add constraint that all ranks have to be in PWR_IDLE
before signaling drain complete
This will ensure that the banks are all closed and the rank
has exited any low-power states.
On suspend, update the power stats to sync the DRAM power logic
The logic maintains the location of the signalDrainDone
method, which is still triggered from either:
1) Read response event
2) Next request event
This ensures that the drain will complete in the READ bus
state and minimizes the changes required.
Change-Id: If1476e631ea7d5999fe50a0c9379c5967a90e3d1
Reviewed-by: Radhika Jagtap <radhika.jagtap@arm.com>
Diffstat (limited to 'src/mem')
-rw-r--r-- | src/mem/dram_ctrl.cc | 61 | ||||
-rw-r--r-- | src/mem/dram_ctrl.hh | 20 |
2 files changed, 61 insertions, 20 deletions
diff --git a/src/mem/dram_ctrl.cc b/src/mem/dram_ctrl.cc index 51131a6a7..e13c2af02 100644 --- a/src/mem/dram_ctrl.cc +++ b/src/mem/dram_ctrl.cc @@ -684,7 +684,7 @@ DRAMCtrl::processRespondEvent() } else { // if there is nothing left in any queue, signal a drain if (drainState() == DrainState::Draining && - writeQueue.empty() && readQueue.empty()) { + writeQueue.empty() && readQueue.empty() && allRanksDrained()) { DPRINTF(Drain, "DRAM controller done draining\n"); signalDrainDone(); @@ -1288,8 +1288,11 @@ DRAMCtrl::processNextReqEvent() switch_to_writes = true; } else { // check if we are drained + // not done draining until in PWR_IDLE state + // ensuring all banks are closed and + // have exited low power states if (drainState() == DrainState::Draining && - respQueue.empty()) { + respQueue.empty() && allRanksDrained()) { DPRINTF(Drain, "DRAM controller done draining\n"); signalDrainDone(); @@ -1538,6 +1541,9 @@ void DRAMCtrl::Rank::suspend() { deschedule(refreshEvent); + + // Update the stats + updatePowerStats(); } void @@ -1708,23 +1714,6 @@ DRAMCtrl::Rank::processRefreshEvent() // at the moment this affects all ranks cmdList.push_back(Command(MemCommand::REF, 0, curTick())); - // All commands up to refresh have completed - // flush cmdList to DRAMPower - flushCmdList(); - - // update the counters for DRAMPower, passing false to - // indicate that this is not the last command in the - // list. DRAMPower requires this information for the - // correct calculation of the background energy at the end - // of the simulation. Ideally we would want to call this - // function with true once at the end of the - // simulation. However, the discarded energy is extremly - // small and does not effect the final results. - power.powerlib.updateCounters(false); - - // call the energy function - power.powerlib.calcEnergy(); - // Update the stats updatePowerStats(); @@ -1833,6 +1822,23 @@ DRAMCtrl::Rank::processPowerEvent() void DRAMCtrl::Rank::updatePowerStats() { + // All commands up to refresh have completed + // flush cmdList to DRAMPower + flushCmdList(); + + // update the counters for DRAMPower, passing false to + // indicate that this is not the last command in the + // list. DRAMPower requires this information for the + // correct calculation of the background energy at the end + // of the simulation. Ideally we would want to call this + // function with true once at the end of the + // simulation. However, the discarded energy is extremly + // small and does not effect the final results. + power.powerlib.updateCounters(false); + + // call the energy function + power.powerlib.calcEnergy(); + // Get the energy and power from DRAMPower Data::MemoryPowerModel::Energy energy = power.powerlib.getEnergy(); @@ -2182,7 +2188,9 @@ DRAMCtrl::drain() { // if there is anything in any of our internal queues, keep track // of that as well - if (!(writeQueue.empty() && readQueue.empty() && respQueue.empty())) { + if (!(writeQueue.empty() && readQueue.empty() && respQueue.empty() && + allRanksDrained())) { + DPRINTF(Drain, "DRAM controller not drained, write: %d, read: %d," " resp: %d\n", writeQueue.size(), readQueue.size(), respQueue.size()); @@ -2198,6 +2206,19 @@ DRAMCtrl::drain() } } +bool +DRAMCtrl::allRanksDrained() const +{ + // true until proven false + bool all_ranks_drained = true; + for (auto r : ranks) { + // then verify that the power state is IDLE + // ensuring all banks are closed and rank is not in a low power state + all_ranks_drained = r->inPwrIdleState() && all_ranks_drained; + } + return all_ranks_drained; +} + void DRAMCtrl::drainResume() { diff --git a/src/mem/dram_ctrl.hh b/src/mem/dram_ctrl.hh index 70b737652..79a68af4b 100644 --- a/src/mem/dram_ctrl.hh +++ b/src/mem/dram_ctrl.hh @@ -382,6 +382,15 @@ class DRAMCtrl : public AbstractMemory bool isAvailable() const { return refreshState == REF_IDLE; } /** + * Check if the current rank has all banks closed and is not + * in a low power state + * + * @param Return true if the rank is idle from a bank + * and power point of view + */ + bool inPwrIdleState() const { return pwrState == PWR_IDLE; } + + /** * Let the rank check if it was waiting for requests to drain * to allow it to transition states. */ @@ -913,6 +922,17 @@ class DRAMCtrl : public AbstractMemory virtual void startup() override; virtual void drainResume() override; + /** + * Return true once refresh is complete for all ranks and there are no + * additional commands enqueued. (only evaluated when draining) + * This will ensure that all banks are closed, power state is IDLE, and + * power stats have been updated + * + * @return true if all ranks have refreshed, with no commands enqueued + * + */ + bool allRanksDrained() const; + protected: Tick recvAtomic(PacketPtr pkt); |